Deploy web Studio / deploy (push) Successful in 3m3s
✦ Agent in the Studio's top bar opens a floating chat window. The model (any OpenAI-compatible endpoint with tool calling; default B4L's inference server, https://inference.p0.contact/v1) gets the 15 MCP tools plus two page tools (select_object, set_view) and the Studio's state (selection, level, rotation) in its system prompt. Answers and reasoning stream in; tool calls show as rows with arguments and results; object ids link to the object; Stop ends a turn; Undo takes the agent's edits back. The window moves by its title bar and resizes at its top-left corner. - studio/agent.js: shared by both front ends (waits for studio.js's isokit:studio event); MCP over /mcp or isokit.mcp in the web Studio - isokit studio: /api/agent/{config,models,chat} relay the calls on their own threads (ureq, chunked and flushed per read), so the key stays on the machine and the endpoint needs no CORS; settings from ISOKIT_LLM_URL / _KEY / _MODEL or agent.json in the user's config folder - web Studio: calls the endpoint from the page with a key kept in the browser; build_web.py --agent-url names a same-site relay as default; the deploy builds with /llm/v1, which deploy/Caddyfile forwards to the inference server (its nginx refuses the CORS preflight) - tools/mock_llm.py + tools/agent_checks.py: the agent window checks in both check_studio.py and check_web.py
82 lines
5.2 KiB
Markdown
82 lines
5.2 KiB
Markdown
# Roadmap
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Each phase ends with tests, a Studio/viewer check in Edge, commit and push.
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## Phase 1: engine, Studio, MCP (done)
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- [x] Core: projection with 4 rotations, primitives (box, prism, cylinder, frustum, face, poly, flat,
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openings, lines, disc, circle, stem, figures, puffs, fan, raw, groups, sequences), sprites with
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90° object frames, depth sort ported from the JS views, SVG writer, tags, tooltips
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- [x] Theme: built-in palette, materials and rules converted from the Mooban/CNX CSS; TOML overrides
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- [x] Rhai runtime: drawing API, module imports from memory, errors with file:line, safety limits
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- [x] Prefab library: site, area, road, parking, wall, fence, lamp, marker, tree, tree row, hedge,
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building (storeys, windows, door, flat/gable roof, solar, AC, cut-open levels), carport, shed,
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car (driving), truck, motorbike, person, crowd, tank, container, generator, solar field, chimney
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- [x] Scene document + prefab catalog with property schemas
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- [x] Project folder, ops (add/update/remove/duplicate/reorder/set_cfg/replace), Workspace (save, undo,
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reload on outside changes), check, static HTML page, SVG export
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- [x] Viewer JS: port of the views' mount() (pan, pinch, wheel, declutter, tooltips, full screen) for
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prerendered, server and future WASM sources
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- [x] Studio GUI: palette, object list, placing, drag-to-move with snap, keyboard, forms from schemas,
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levels, undo/redo, live follow of agent edits, MCP connection panel
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- [x] MCP: 15 tools over stdio and HTTP (`/mcp`), validation messages for agents
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- [x] Demo project, 52 Rust tests, Playwright Studio + MCP test
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## Web Studio (done)
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- [x] `isokit-wasm`: the engine in the browser (wasm-bindgen, 2.8 MB / 0.75 MB gzipped); `Store`
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trait (folder or memory) under the `Workspace`; Studio JSON API shared with `isokit studio`
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- [x] `studio.js` runs on a pluggable backend; the web shell answers it from WASM
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- [x] Projects in IndexedDB; new, demo copy, delete; export / import `.zip` (stored or deflated) and
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folders (drop or pick); two tabs on one project stay in step
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- [x] Folder projects (File System Access, Chrome / Edge): edits written to disk, outside changes
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followed live and undoable, Build page writes `dist/index.html`
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- [x] Code editor for scripts, prefabs, theme and manifest, with script errors by file and line
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- [x] MCP tools inside the page (`isokit.mcp`), WebMCP registration when the browser offers it
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- [x] `tools/build_web.py` (static output), `tools/check_web.py` (44 checks, Edge)
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- [ ] Deploy a hosted copy; render in a Web Worker for very large scenes
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## Agent window (done)
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- [x] ✦ Agent in the Studio: chat with a model on an OpenAI-compatible endpoint (default: B4L's
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inference server) that edits the scene with the MCP tools + page tools (select, view);
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streamed answers and reasoning, tool calls with results, clickable object ids, Stop, Undo
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- [x] `isokit studio` relays the calls (`/api/agent/*`, key stays on the machine, no CORS);
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settings from `ISOKIT_LLM_*` or `agent.json` in the user's config folder
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- [x] Web Studio calls the endpoint from the page; isokit.buildfor.life relays `/llm/` to the
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inference server (Caddy) so the page needs no CORS from it
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- [x] `tools/mock_llm.py` + `tools/agent_checks.py` in both Studio checks
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- [ ] Keep the conversation per project across reloads; attach a rendered view (PNG, Phase 4)
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for vision models
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## Phase 2: richer editing
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- [ ] Interior prefabs (desk, table with chairs, shelf, machine, bed, sofa, partition walls) and a
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building `rooms` prop, so the GF/1F levels show something
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- [ ] Path objects in the Studio: click points for areas, roads (polyline with width), fences, walls,
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pipe runs; vertex handles
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- [ ] Multi-select (box select, Shift-click), group move, align/distribute
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- [ ] Copy/paste between projects; prefab thumbnails in the palette (rendered icons)
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- [ ] Measure tool and grid overlay; numeric resize handles on the selection
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- [ ] Studio editor for `theme.toml` (colour pickers) and for project parameters
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## Phase 3: embedding in the other projects
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- [ ] Host pages on the WASM build (`isokit-wasm` exists, see Web Studio): the same scene
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recomputes in the browser when a host page's calculator changes the parameters (cnx_vinyl
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fleet calculator)
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- [ ] `isokit build --fragment`: `<style>` + `<script>` blocks for the Python build scripts of the
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host pages (replace `inline.py`)
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- [ ] Host API parity with CNXIso (`mount`, `update(cfg)`, `setLevel`, `focus`, `info`, `onPick`)
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- [ ] Port the existing scenes: mooban estate, CNX Scuba centre (section cut), CNX Vinyl plant;
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check each against its old view with the QA checklist from the skill
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## Phase 4: output and QA
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- [ ] Section cut layer (underground scenes) from iso-scuba: cut plane, clip-path per cavity
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- [ ] PNG export (static style resolution + resvg) so agents get an image from `render_view`
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- [ ] `isokit check` rules from the QA checklist: props on paved areas, runs ending in the air,
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covers drawn over their contents, tag overlaps
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- [ ] Performance budget test (render ms per view, 60 fps pan) on a 3,500-node scene
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- [ ] Packaged desktop app (Tauri); shared projects for the hosted web Studio (behind login)
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