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isokit/studio/index.html
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grabowski 19f4c83ae8
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Multi-select, select joined walls and fences, pond with swimming fish
Selection: S.sel stays the object picked last; S.selIds holds everything
selected.
- In the object list, Ctrl+click adds or removes an object and
  Shift+click selects a range.
- On the map, Ctrl/Shift+click toggles an object and Shift+drag draws a
  box that selects what lies wholly inside it (locked and hidden objects
  are left out).
- Ctrl+A selects everything that is not locked; Esc selects nothing.
- Clicking a wall or fence a second time selects every piece of the same
  type joined to it; another click goes back to that one piece.
- Dragging one selected object moves them all, together with the windows
  and doors on them, as one undo step. Arrow keys, R (turns the group
  about its middle), Ctrl+D, Delete, Lock and Hide all work on the whole
  selection.
- When all selected objects share a type, the property form edits them
  all; fields where they differ show "mixed".
- The agent's system prompt lists the selected objects.

The viewer outlines several objects with selectObj([ids]) and passes the
click event to onPick. A batch op now answers `ids`, one per operation,
so the copies from a group duplicate get selected.

Pond (Nature): natural, round or square, with a stone or grass edge,
fish, lily pads, spreading ripples and reed clumps. The fish come from a
new Swim primitive (script: s.swim). One matrix maps the object's frame
to the screen. Each fish turns round its ellipse with a CSS rotation,
so off-screen pausing and reduced motion apply as for the other
animations. The house demo gets a koi pond in the back garden.

Tests: ponds in every shape and rotation have the right number of fish,
no NaN and no depth-sort cycles, and stay inside their rectangle.
check_studio covers list and map multi-select, a group drag undone in
one step, joined-fence selection, a mixed-value form applied to all, box
select, delete and undo, Ctrl+A, Esc, and a new pond's fish.
2026-10-24 18:36:39 +07:00

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>isokit Studio</title>
<script>
(function(){var t=null;try{t=localStorage.getItem("isokit-theme")}catch(e){}
if(t!=="light"&&t!=="dark")t=window.matchMedia&&matchMedia("(prefers-color-scheme: light)").matches?"light":"dark";
document.documentElement.setAttribute("data-theme",t);})();
</script>
<link rel="icon" type="image/svg+xml" href="/assets/studio/favicon.svg">
<link rel="stylesheet" href="/assets/viewer/isokit-view.css">
<link rel="stylesheet" href="/assets/theme.css">
<link rel="stylesheet" href="/assets/studio/studio.css">
</head>
<body>
<header class="st-head">
<b class="st-logo">isokit <span>Studio</span></b>
<span class="st-title" id="title"></span>
<span class="st-grow"></span>
<button type="button" id="undo" title="Undo (Ctrl+Z)" disabled>&#x21B6; Undo</button>
<button type="button" id="redo" title="Redo (Ctrl+Y)" disabled>&#x21B7; Redo</button>
<span class="st-save" id="save" title="Every change is saved to scene.json at once">Saved</span>
<span class="st-sep"></span>
<a class="st-btn" id="preview" href="/view" target="_blank" rel="noopener" title="The scene as visitors see it (live)">Preview</a>
<button type="button" id="build" title="Write the self-contained HTML page">Build page</button>
<button type="button" id="theme" title="Light / dark">&#x25D0;</button>
<button type="button" id="help" title="Keys and tips">?</button>
</header>
<main class="st-main">
<aside class="st-left">
<section class="st-panel st-pal-panel">
<h2>Add <small>click, then click or drag on the map</small></h2>
<input type="search" id="psearch" placeholder="Search objects…" autocomplete="off">
<div id="palette" class="st-palette"></div>
</section>
<section class="st-panel st-grow-panel">
<h2>Objects <small id="ocount"></small></h2>
<input type="search" id="osearch" placeholder="Filter…" autocomplete="off">
<ul id="objects" class="st-objects"></ul>
</section>
</aside>
<section class="st-centre">
<div id="view" class="iso-fill"></div>
<div class="st-hint" id="hint" hidden></div>
<footer class="st-status">
<span id="cursor">x – y –</span>
<label title="Snap positions to a grid">Snap
<select id="snap"><option value="0">off</option><option value="0.1">0.1 m</option><option value="0.5" selected>0.5 m</option><option value="1">1 m</option><option value="5">5 m</option></select>
</label>
<span class="st-grow"></span>
<button type="button" id="warnbtn" class="st-link" hidden></button>
<span id="stats"></span>
<a id="ver" class="st-ver" href="https://git.b4l.co.th/B4L/isokit" target="_blank" rel="noopener"></a>
</footer>
</section>
<aside class="st-right" id="right"></aside>
</main>
<div class="st-toast" id="toast" hidden></div>
<dialog id="helpdlg" class="st-dialog">
<h3>isokit Studio</h3>
<table>
<tr><th>Add</th><td>pick an object on the left, click on the map (Shift-click to place several)</td></tr>
<tr><th>Draw</th><td>walls, fences, hedges, roads: drag along the map for one piece, or click corner after corner for a run (double-click or Enter ends it, clicking the first corner closes it, Backspace drops the last corner); ends snap onto the walls and fences they meet, which then join at corners and T-junctions. Floors, areas, buildings, roofs: drag a rectangle; Room: drag a rectangle for a floor with walls around it</td></tr>
<tr><th>Windows, doors</th><td>click on a wall: they snap onto it, cut their opening and move, turn, copy and delete with the wall; R turns a door to the other hinge and swing side</td></tr>
<tr><th>Storeys</th><td>GF, 1F, … cut a house open; on 1F and up, new walls, floors and furniture go onto that storey (3 m each, parameter <code>storey_h</code>)</td></tr>
<tr><th>Select</th><td>click it on the map or in the list; click a wall or fence again to select every piece joined to it (again: just that one)</td></tr>
<tr><th>Several</th><td>Ctrl+click (map or list) adds or takes out one, Shift+click in the list selects a range, Shift+drag on the map selects what lies inside the box, Ctrl+A everything not locked, Esc none. Drag one of them, arrow keys, R, Ctrl+D and Delete then work on all; the form edits a property for all of them</td></tr>
<tr><th>Move</th><td>drag it, or arrow keys (by the snap step)</td></tr>
<tr><th>Turn</th><td>R / Shift+R, or the ⟲ ⟳ buttons</td></tr>
<tr><th>Copy / delete</th><td>Ctrl+D / Delete</td></tr>
<tr><th>Undo / redo</th><td>Ctrl+Z / Ctrl+Y</td></tr>
<tr><th>View</th><td>drag the ground to pan, or drag with the middle mouse button anywhere (it never moves an object); Ctrl + wheel or pinch to zoom, ↺ ↻ to rotate, levels to look inside</td></tr>
<tr><th>Agent</th><td>✦ Agent opens a chat with a language model that edits the scene for you; Undo takes its steps back. Drag the window by its title, resize it at the top-left corner</td></tr>
<tr><th>MCP</th><td>connect an AI agent over MCP; its edits appear here live (see the panel when nothing is selected)</td></tr>
</table>
<form method="dialog"><button>Close</button></form>
</dialog>
<script src="/assets/viewer/isokit-view.js"></script>
<script src="/assets/studio/studio.js"></script>
<script src="/assets/studio/agent.js"></script>
</body>
</html>