- isokit-wasm: wasm-bindgen build of the engine; a project in memory behind the same JSON API as `isokit studio`, plus the MCP tools - isokit-project: Store trait (FsStore folder, MemStore memory) under a generic Workspace; Project::from_files; shared Studio API module (api.rs) used by serve.rs and the WASM build; web_time for clocks in the browser - studio.js runs on a pluggable backend (window.IsoKitBackend); no Studio keys while a dialog is open - web/: projects in IndexedDB, new/demo/delete, zip export/import (stored and deflated), folder import by drop or picker, folders opened live via File System Access with outside edits followed, code editor, page build and preview, two tabs in step, isokit.mcp() and WebMCP registration - tools/build_web.py -> dist/web (static), tools/check_web.py (44 checks)
177 lines
8.3 KiB
Markdown
177 lines
8.3 KiB
Markdown
# isokit
|
||
|
||
Isometric scene engine for B4L projects: site plans, plants and buildings drawn
|
||
as SimCity-style views that you can pan, zoom, rotate, cut open by storey and
|
||
click for details. One Rust binary does everything:
|
||
|
||
- **Studio**: a GUI editor in the browser for people who don't code. You add
|
||
objects from a palette, drag them into place, and edit their properties in forms.
|
||
- **Web Studio**: the same Studio running entirely in the browser, with the
|
||
engine compiled to WebAssembly. Nothing to install: projects live in the
|
||
browser, or in a folder on disk (Chrome / Edge) that agents edit alongside.
|
||
- **MCP server**: AI agents (Hermes and others) edit the same scene with the
|
||
same operations; their changes show up live in an open Studio.
|
||
- **Build**: a self-contained HTML page with every view prerendered, or
|
||
standalone SVGs for documents.
|
||
- **Engine and scripting**: everything you can place is a *prefab* written in
|
||
[Rhai](https://rhai.rs). Projects add their own prefabs, scripts and colours
|
||
without touching the engine.
|
||
|
||
The engine is a Rust port of the hand-written JS views in `cnx_vinyl`
|
||
(fleet calculator), `cnx_scuba` (centre view) and `mooban` (estate view),
|
||
and it keeps their look: same projection, depth sort, face shading, palette and
|
||
viewer behaviour.
|
||
|
||
## Quick start
|
||
|
||
```bash
|
||
cargo build --release # target/release/isokit.exe (one file, ~7 MB)
|
||
|
||
isokit new C:/dev/myproject/site-view # starter project
|
||
isokit studio C:/dev/myproject/site-view # opens the editor in the browser
|
||
isokit build C:/dev/myproject/site-view # dist/index.html, no server needed
|
||
```
|
||
|
||
Try the demo: `isokit studio examples/demo`.
|
||
|
||
### Studio (for everyone)
|
||
|
||
| Do | How |
|
||
|---|---|
|
||
| Add | pick an object on the left, click on the map (Shift-click places several) |
|
||
| Select | click it on the map or in the object list |
|
||
| Move | drag it, or arrow keys by the snap step (0.1 / 0.5 / 1 / 5 m) |
|
||
| Turn | R / Shift+R or ⟲ ⟳ |
|
||
| Edit | the right panel: size, storeys, colours, solar, tooltip text, label, levels |
|
||
| Copy / delete | Ctrl+D / Delete; Ctrl+Z / Ctrl+Y undo and redo |
|
||
| Look | drag the ground to pan, Ctrl+wheel or pinch to zoom, ↺ ↻ rotate, Site / GF / 1F levels |
|
||
|
||
Every change is saved to `scene.json` at once. When the file changes on disk
|
||
(an agent, git pull, another editor), the Studio reloads it, and that change can
|
||
be undone like any other.
|
||
|
||
### Web Studio (no install)
|
||
|
||
```bash
|
||
rustup target add wasm32-unknown-unknown
|
||
cargo install wasm-bindgen-cli --version 0.2.129 # must match Cargo.lock
|
||
python tools/build_web.py # -> dist/web/ (static files, ~2.8 MB, 0.75 MB gzipped)
|
||
```
|
||
|
||
`dist/web/` runs from any static web server (http or https, not `file://`).
|
||
The first visit opens a copy of the demo. Everything the desktop Studio does
|
||
works the same, because the page runs the same engine and answers the same
|
||
requests. In addition:
|
||
|
||
| | |
|
||
|---|---|
|
||
| **Projects ▾** | list, open, delete; new project; demo copy; export as `.zip`; import a `.zip` or a project folder (drop it on the strip, or pick it) |
|
||
| **Open folder live** | Chrome / Edge: edits are written straight to the folder's files, and changes made there (an agent running `isokit mcp <folder>`, an editor, `git pull`) show up within 1.5 s and can be undone |
|
||
| **{ } Code** | edit `scene.rhai`, `lib/*.rhai` prefabs, `theme.toml`, `isokit.toml`; Ctrl+S applies, script errors show with file and line |
|
||
| **Build page** | downloads the self-contained HTML page (a folder project gets `dist/index.html` like `isokit build`) |
|
||
| **Preview** | the built page in a new tab |
|
||
|
||
Projects in the browser are stored in IndexedDB (per browser and site; export
|
||
them to keep a copy). Two tabs on the same project follow each other. The 15
|
||
MCP tools also run inside the page: `await isokit.mcp({jsonrpc: "2.0", id: 1,
|
||
method: "tools/list"})`, and browsers with WebMCP (`navigator.modelContext`)
|
||
get them as page tools.
|
||
|
||
### Agents (MCP)
|
||
|
||
While the Studio runs, it also serves MCP over HTTP at `http://127.0.0.1:7878/mcp`.
|
||
Without the Studio, run `isokit mcp <project>` over stdio. In Hermes
|
||
(`config.yaml`):
|
||
|
||
```yaml
|
||
mcp_servers:
|
||
isokit:
|
||
command: C:\dev\isokit\target\release\isokit.exe
|
||
args: [mcp, C:\dev\myproject\site-view]
|
||
```
|
||
|
||
Tools: `project_info`, `list_prefabs`, `list_objects`, `get_object`,
|
||
`add_object`, `update_object`, `remove_object`, `duplicate_object`,
|
||
`apply_ops` (batch, one undo step), `set_params`, `render_view`,
|
||
`check_project`, `build_html`, `undo`, `redo`. Bad input comes back with a
|
||
message that says what is allowed, e.g. the list of types or a prop's range.
|
||
|
||
## A project
|
||
|
||
```text
|
||
isokit.toml title, levels, parameters, theme files, prefab libraries
|
||
scene.json the objects (edited by the Studio and agents)
|
||
scene.rhai optional script, drawn before the objects
|
||
lib/*.rhai optional project prefabs (listed under prelude)
|
||
theme.toml optional colours and materials
|
||
```
|
||
|
||
An object in `scene.json`:
|
||
|
||
```json
|
||
{ "id": "hall", "type": "building", "name": "Workshop", "x": -12, "y": 6, "rot": 90,
|
||
"props": { "w": 24, "d": 12, "floors": 2, "pv": true },
|
||
"tag": "Workshop", "info": "Two storeys, solar on the roof", "levels": [] }
|
||
```
|
||
|
||
Coordinates are metres: x points east, y north, z up. `x, y` is the centre of
|
||
the footprint, and `rot` turns the object in 90° steps. Levels: `site` (or any
|
||
other id) shows buildings closed, while `gf`, `1f`, `2f` … cut them open at that
|
||
storey.
|
||
|
||
## Commands
|
||
|
||
| Command | |
|
||
|---|---|
|
||
| `isokit new <dir>` | starter project |
|
||
| `isokit studio [dir] [--port N] [--no-open]` | GUI editor + `/mcp` + `/view` live preview |
|
||
| `isokit mcp [dir]` | MCP over stdio |
|
||
| `isokit build [dir] [-o file]` | self-contained HTML (all levels × 4 rotations) |
|
||
| `isokit render [dir] -o x.svg [--level gf] [--rot 2] [--light]` | one view as SVG |
|
||
| `isokit check [dir]` | lint: unknown types, props out of range, script warnings, NaN, node budget, unstyled classes |
|
||
| `isokit prefabs [dir]` | object types and their properties |
|
||
|
||
## Architecture
|
||
|
||
```text
|
||
crates/isokit-core projection (4 rotations), primitives, sprites, depth sort, SVG (no deps but serde)
|
||
crates/isokit-theme TOML palettes / materials / rules -> CSS; built-in default theme
|
||
crates/isokit-script Rhai runtime: drawing API, prefab library (stdlib/*.rhai), scene document driver
|
||
crates/isokit-project project folder, document ops, export, check, Workspace (undo, reload), MCP tools
|
||
crates/isokit-cli the `isokit` binary: Studio HTTP server, MCP stdio, build/render/check
|
||
crates/isokit-wasm the engine for the browser (wasm-bindgen): a project in memory behind the Studio API
|
||
viewer/ isokit-view.js/.css: pan, zoom, levels, rotation, tooltips (any page can embed it)
|
||
studio/ the Studio GUI (served by `isokit studio`, and by the web Studio)
|
||
web/ web Studio shell: WASM backend for studio.js, projects, folders, zip, code editor
|
||
examples/demo demo project
|
||
```
|
||
|
||
The layers are independent. A Rust program can draw with `isokit-core` alone.
|
||
`isokit-script` reads sources from memory, with no disk access, and a
|
||
`Workspace` reads and writes through a `Store` (a folder on disk, or memory),
|
||
so the same code runs natively and in the browser. The Studio, the web Studio
|
||
and MCP all apply the same `ops::Op` JSON operations through a `Workspace`, and
|
||
both Studio front ends speak the JSON API in `isokit_project::api`.
|
||
|
||
Writing prefabs and scripts: [docs/SCRIPTING.md](docs/SCRIPTING.md).
|
||
Plans: [docs/ROADMAP.md](docs/ROADMAP.md).
|
||
|
||
## Development
|
||
|
||
```bash
|
||
cargo test # engine, runtime, ops, demo, MCP
|
||
cargo clippy --all-targets -- -D warnings
|
||
isokit studio examples/demo --port 7890 --no-open &
|
||
uv run --with playwright python tools/check_studio.py <shot-dir> http://127.0.0.1:7890 # GUI + MCP end to end (Edge)
|
||
cargo clippy -p isokit-wasm --target wasm32-unknown-unknown -- -D warnings
|
||
python tools/build_web.py && uv run --with playwright python tools/check_web.py <shot-dir> # web Studio end to end
|
||
```
|
||
|
||
`python tools/build_web.py --skip-cargo` re-copies the front end (studio/,
|
||
viewer/, web/) without rebuilding the WASM. Code that runs in the browser must
|
||
not use `std::time` (it traps on wasm32-unknown-unknown): use `web_time`.
|
||
|
||
Set `ISOKIT_ASSETS=C:/dev/isokit` to serve `viewer/` and `studio/` from disk, so
|
||
you can edit the GUI without rebuilding. `tools/css2theme.py` converted the
|
||
original views' CSS into `crates/isokit-theme/themes/default.toml`.
|