Commit Graph
6 Commits
Author SHA1 Message Date
grabowski c91d63663b Streets: sidewalks, road curves, junctions and roundabouts
Deploy web Studio / deploy (push) Successful in 4m31s
Roads take sidewalks (none, both, left, right): 12 cm high paving with
kerb faces drawn where they face the viewer. Road curve (radius, angle,
left/right) carries a street round a bend; centre lines are true arcs
when cut and offset, so curve joints are seamless. A road ending on
another road's centre line opens that road's kerb and sidewalk (T
junction); two roads ending at one corner close it. Roundabout: ring
radius and width, one or two lanes, up to four arms with flared kerbs,
splitter islands, give-way lines on the entry side (traffic on the left
or right) and a central island with apron.

Studio: a road run drawn corner by corner gets a curve in each corner
(prefab meta `corner`). Tooltips list the streets each one meets.
Engine: open `polyline` primitive (Prim::Poly open) so dashes run on
round curves. examples/streets and a Streets demo in the web Studio;
MCP guidance, docs. ROADMAP: backlog 5-7 done; multi-select and the
hosted copy marked done.

Tests: Rust 72, Studio 113, web 95.
2026-10-25 12:32:52 +07:00
grabowski 18dd324543 Conveyors and producers: goods flow from presses down the belts
Deploy web Studio / deploy (push) Successful in 1m4s
- Producer (category Industry): a press making cartons, crates, drums, sacks or parts at a set
  rate per minute; its ram goes down once per item, a green / red light shows running / stopped.
- Conveyor: drawn the way it runs (new prefab meta `directed`: the Studio turns the piece from
  where the drag starts), belt width, height, rise (inclines), speed, goods and spacing; legs,
  rails and a drive motor. Corners join without overlap (the receiving belt runs through, the
  feeding one stops at its side).
- A conveyor starting on a producer's output side carries its goods at its rate; one starting at
  another's end carries on with what that one carries. The gap is speed / rate. A stopped press or
  belt stops the goods after it. Tooltips show speed, rate and source.
- The goods ride a group moving one gap per loop (no reordering), first fading in, last out.
- Script API: world_of(o, u, v), info_row(key, value); objects_on falls back to half of p.d.
- Theme: industry colours, LED colours (the marker's LED had none).
- examples/factory + Factory demo in the web Studio; MCP instructions on production lines.

Checks: 68 Rust tests (conveyor joints, feed and spacing, every view of the factory demo),
Studio 108/108 (draw direction, feed from a producer, rate change), web 89/89.
2026-10-24 21:46:10 +07:00
grabowski 95ea4a8512 Build your own house: walls, windows, doors, floors, roof, stairs, furniture
Deploy web Studio / deploy (push) Successful in 3m27s
House parts (stdlib isokit/house): house_wall drawn along a line, with ends
that adapt at corners, T-junctions and straight runs so no two walls
overlap; window and door that sit on a wall and cut its opening (door
styles panel, glass, double, sliding, opening; swing and hinge by
rotation); floor (boards, tiles, carpet, stone); roof (hip, gable, flat,
optional solar); stairs.

Furniture (stdlib isokit/furniture): chair, sofa / armchair, table with
chairs, desk with monitor and chair, TV, bed, cupboard, bookshelf, kitchen
run, bathtub, shower, toilet, washbasin, plant, rug, floor lamp.

Cut-open levels: on gf / 1f the walls in front of a room are cut low
(rooms are found by their floors), the roof becomes an outline on the
floor, and storeys above are left out. A part's storey comes from z
(storey_h, default 3 m).

Scripting: objects_of, objects_at, objects_on, mount_of, mounted, frame,
to_world, to_local, local_of. Prefab meta: shape (line / rect), mount,
storey.

Studio: drag to draw lines and rectangles (walls, roads, fences, hedges,
floors, areas, buildings, roofs). The Room tool draws a floor plus walls,
without doubling walls that already stand on an edge. Windows and doors
snap onto walls with a hover preview, and they move, turn, copy and
delete with their wall in one undo step. New parts land on the storey
the view shows. Palette categories collapse, and the palette scrolls
apart from the object list.

The MCP instructions explain house building, and list_prefabs shows
sits_on. examples/house is a furnished bungalow; the web Studio gets a
House demo button. Tests: wall corners and junctions, zero depth-sort
cycles in every view, cut levels, and the house demo in every view;
check_studio covers the room / window / door / storey flow, check_web
the House demo.
2026-10-24 17:39:04 +07:00
grabowski 41554801ea agent window: a site's relay stands in for the endpoint it relays
Deploy web Studio / deploy (push) Successful in 3m53s
On isokit.buildfor.life, entering https://inference.p0.contact/v1 in the
agent window's settings made the page call the inference server directly,
which browsers refuse (its nginx answers the CORS preflight with 401):
"The browser could not reach ... (Failed to fetch)".

- the relay meta names its upstream (data-upstream; build_web.py
  --agent-upstream, the deploy passes the inference server): that URL now
  goes through the relay and is saved as "follow the site's default"
- an unreachable endpoint says what to do: the relay's URL on a site with
  one, else isokit studio or isokit.buildfor.life
- check_web.py: relayed upstream and the unreachable message
2026-10-23 19:51:29 +07:00
grabowski 1a1b62d475 studio: agent window, a chat with a model that edits the scene
Deploy web Studio / deploy (push) Successful in 3m3s
✦ Agent in the Studio's top bar opens a floating chat window. The model
(any OpenAI-compatible endpoint with tool calling; default B4L's inference
server, https://inference.p0.contact/v1) gets the 15 MCP tools plus two page
tools (select_object, set_view) and the Studio's state (selection, level,
rotation) in its system prompt. Answers and reasoning stream in; tool calls
show as rows with arguments and results; object ids link to the object;
Stop ends a turn; Undo takes the agent's edits back. The window moves by
its title bar and resizes at its top-left corner.

- studio/agent.js: shared by both front ends (waits for studio.js's
  isokit:studio event); MCP over /mcp or isokit.mcp in the web Studio
- isokit studio: /api/agent/{config,models,chat} relay the calls on their
  own threads (ureq, chunked and flushed per read), so the key stays on the
  machine and the endpoint needs no CORS; settings from ISOKIT_LLM_URL /
  _KEY / _MODEL or agent.json in the user's config folder
- web Studio: calls the endpoint from the page with a key kept in the
  browser; build_web.py --agent-url names a same-site relay as default; the
  deploy builds with /llm/v1, which deploy/Caddyfile forwards to the
  inference server (its nginx refuses the CORS preflight)
- tools/mock_llm.py + tools/agent_checks.py: the agent window checks in both
  check_studio.py and check_web.py
2026-10-23 19:35:53 +07:00
grabowski c1d01331ac deploy: web Studio on isokit.buildfor.life (same pipeline as cnxvinyl.lol)
Deploy web Studio / deploy (push) Successful in 3m14s
Gitea Actions workflow builds dist/web (rustup + wasm32 target, prebuilt
wasm-bindgen CLI at the Cargo.lock version, tools/build_web.py) and
publishes it to /var/www/isokit.buildfor.life on s1 with the blog's
two-directory rename swap and the same VPS_* secrets as cnx_vinyl.
deploy/Caddyfile mirrors the vhost applied on s1 (no-cache so the
unversioned wasm glue never goes stale at Cloudflare).
2026-10-23 16:44:18 +07:00