A press with the middle (or any other non-left) mouse button never reaches
the Studio's drag, place or select handlers: dragging pans the view even
on a selected object or while placing, and a click selects nothing. A
middle click no longer starts the browser's autoscroll.
check_studio covers a middle-drag on the selected truck (it stays put,
the view moves), a middle click on another object (the selection is
kept), and a middle-drag while placing (nothing is placed).
House parts (stdlib isokit/house): house_wall drawn along a line, with ends
that adapt at corners, T-junctions and straight runs so no two walls
overlap; window and door that sit on a wall and cut its opening (door
styles panel, glass, double, sliding, opening; swing and hinge by
rotation); floor (boards, tiles, carpet, stone); roof (hip, gable, flat,
optional solar); stairs.
Furniture (stdlib isokit/furniture): chair, sofa / armchair, table with
chairs, desk with monitor and chair, TV, bed, cupboard, bookshelf, kitchen
run, bathtub, shower, toilet, washbasin, plant, rug, floor lamp.
Cut-open levels: on gf / 1f the walls in front of a room are cut low
(rooms are found by their floors), the roof becomes an outline on the
floor, and storeys above are left out. A part's storey comes from z
(storey_h, default 3 m).
Scripting: objects_of, objects_at, objects_on, mount_of, mounted, frame,
to_world, to_local, local_of. Prefab meta: shape (line / rect), mount,
storey.
Studio: drag to draw lines and rectangles (walls, roads, fences, hedges,
floors, areas, buildings, roofs). The Room tool draws a floor plus walls,
without doubling walls that already stand on an edge. Windows and doors
snap onto walls with a hover preview, and they move, turn, copy and
delete with their wall in one undo step. New parts land on the storey
the view shows. Palette categories collapse, and the palette scrolls
apart from the object list.
The MCP instructions explain house building, and list_prefabs shows
sits_on. examples/house is a furnished bungalow; the web Studio gets a
House demo button. Tests: wall corners and junctions, zero depth-sort
cycles in every view, cut levels, and the house demo in every view;
check_studio covers the room / window / door / storey flow, check_web
the House demo.
✦ Agent in the Studio's top bar opens a floating chat window. The model
(any OpenAI-compatible endpoint with tool calling; default B4L's inference
server, https://inference.p0.contact/v1) gets the 15 MCP tools plus two page
tools (select_object, set_view) and the Studio's state (selection, level,
rotation) in its system prompt. Answers and reasoning stream in; tool calls
show as rows with arguments and results; object ids link to the object;
Stop ends a turn; Undo takes the agent's edits back. The window moves by
its title bar and resizes at its top-left corner.
- studio/agent.js: shared by both front ends (waits for studio.js's
isokit:studio event); MCP over /mcp or isokit.mcp in the web Studio
- isokit studio: /api/agent/{config,models,chat} relay the calls on their
own threads (ureq, chunked and flushed per read), so the key stays on the
machine and the endpoint needs no CORS; settings from ISOKIT_LLM_URL /
_KEY / _MODEL or agent.json in the user's config folder
- web Studio: calls the endpoint from the page with a key kept in the
browser; build_web.py --agent-url names a same-site relay as default; the
deploy builds with /llm/v1, which deploy/Caddyfile forwards to the
inference server (its nginx refuses the CORS preflight)
- tools/mock_llm.py + tools/agent_checks.py: the agent window checks in both
check_studio.py and check_web.py
The status bar ends with "isokit <engine version>"; the web build adds
the commit (linked on Gitea), its date as a tooltip and a "+" when built
from a tree with uncommitted changes (build_web.py writes a
<meta name="isokit-build"> from GITHUB_SHA or git). /api/meta now carries
"engine". studio/favicon.svg (isometric cube in the accent green) is
served by `isokit studio` (also on /view) and copied into the web build.
check_web.py and check_studio.py check both.
- isokit-wasm: wasm-bindgen build of the engine; a project in memory behind
the same JSON API as `isokit studio`, plus the MCP tools
- isokit-project: Store trait (FsStore folder, MemStore memory) under a
generic Workspace; Project::from_files; shared Studio API module (api.rs)
used by serve.rs and the WASM build; web_time for clocks in the browser
- studio.js runs on a pluggable backend (window.IsoKitBackend); no Studio
keys while a dialog is open
- web/: projects in IndexedDB, new/demo/delete, zip export/import (stored and
deflated), folder import by drop or picker, folders opened live via File
System Access with outside edits followed, code editor, page build and
preview, two tabs in step, isokit.mcp() and WebMCP registration
- tools/build_web.py -> dist/web (static), tools/check_web.py (44 checks)