- Robot arm (category Industry): picks goods off the end of the nearest conveyor within its reach
and puts them on the start of another conveyor within reach, or on a pallet a quarter turn on
(pick / put: auto or a side). One move per item coming in (cycle 0) or a set cycle; waits while
the line before it stands. The belt it feeds carries its goods at its pace and starts its loop
when they land (feeds carry a time offset `ph`), so arm and belts stay in step.
- Drawn as a 16-pose flipbook: two-link inverse kinematics per pose, each pose shown for a
sixteenth of the cycle by a stepped CSS animation (iso-flip; pose 0 alone when unanimated).
Poses pointing away from the viewer are drawn before the base, the others after it.
- New sprite method beam(a, b, n, w, mat): a square bar between two 3D points, six faces culled
and shaded like face(). Native, so the factory demo renders in 4.7 ms instead of 18.8 ms.
- Factory demo: a palletiser at the end of the carton line, a loading robot passing drums from the
incline onto the loading belt into the truck. MCP instructions on robot arms.
Checks: 70 Rust tests (arms and belts in step, waiting arm, beam faces from every side),
Studio 109/109, web 90/90.
Selection: S.sel stays the object picked last; S.selIds holds everything
selected.
- In the object list, Ctrl+click adds or removes an object and
Shift+click selects a range.
- On the map, Ctrl/Shift+click toggles an object and Shift+drag draws a
box that selects what lies wholly inside it (locked and hidden objects
are left out).
- Ctrl+A selects everything that is not locked; Esc selects nothing.
- Clicking a wall or fence a second time selects every piece of the same
type joined to it; another click goes back to that one piece.
- Dragging one selected object moves them all, together with the windows
and doors on them, as one undo step. Arrow keys, R (turns the group
about its middle), Ctrl+D, Delete, Lock and Hide all work on the whole
selection.
- When all selected objects share a type, the property form edits them
all; fields where they differ show "mixed".
- The agent's system prompt lists the selected objects.
The viewer outlines several objects with selectObj([ids]) and passes the
click event to onPick. A batch op now answers `ids`, one per operation,
so the copies from a group duplicate get selected.
Pond (Nature): natural, round or square, with a stone or grass edge,
fish, lily pads, spreading ripples and reed clumps. The fish come from a
new Swim primitive (script: s.swim). One matrix maps the object's frame
to the screen. Each fish turns round its ellipse with a CSS rotation,
so off-screen pausing and reduced motion apply as for the other
animations. The house demo gets a koi pond in the back garden.
Tests: ponds in every shape and rotation have the right number of fish,
no NaN and no depth-sort cycles, and stay inside their rectangle.
check_studio covers list and map multi-select, a group drag undone in
one step, joined-fence selection, a mixed-value form applied to all, box
select, delete and undo, Ctrl+A, Esc, and a new pond's fish.