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New stdlib module wildlife.rhai: - Animals (new palette category): Deer (stag with antlers, does, fawns), Wild boar, Fox, Elephant (bull with tusks, cow, calf), Rabbits. Low-poly solids from faces (loft, tube), parts drawn back to front by depth, faces edged in their own shade (class beast). Herds scatter round a spot, each animal its own sprite facing about the object's rotation. Grazing animals switch between two head poses (iso-pose2 groups), elephants curl their trunks, rabbits hop. - Birds and Butterflies as flocks: swim() takes a shape (bird, fly, bee); wings flap out of step. Fish output unchanged. - Beehives on stands with supers, lids, entrances and bees flying round; Bush (round, flowering, berries); Flowers (bed in rows or meadow); Rocks; Log or stump. g-meadow and g-soil ground materials. - polyline() takes 3D points as documented (antlers). Theme colours for dark and light, viewer CSS for poses, flapping, hopping. examples/country: elephants in a paddock with a cut corner, deer at a forest edge, boar, fox, rabbits, an apiary by a meadow, a pond, a lane, fence and hedgerow at angles; Country demo in the web Studio and deploy. MCP guidance, README, SCRIPTING, ROADMAP. Tests: Rust 78, Studio 122; existing examples draw the same (only the embedded theme CSS grew).