Ported from the thaiai.lol easter egg (thaiai iso/hamster/lib/hamster.rhai);
the data-centre joke parts stay there.
- hamster (Animals): golden, grey or cream with a white belly, pink nose,
ears and paws, buck teeth and whiskers; standing, running on the spot or
asleep (eyes shut, z Z); n and spread like the herds; life size (about
17 cm) at scale 1, up to 40 times.
- hamster_wheel (Animals): diameter (0.3 m life size, up to 12 m), running,
A-frame stand or a cage-wall axle stub, fur colour. Running legs and the
rungs are flipbooks of 4 poses, 0.1 s each; the spokes turn by a CSS
rotation in a matrix that maps the wheel's plane onto the screen.
- draw_parts learns loft2 (two-tone lofts), eye and flip parts;
place_parts scales and moves any part list; loft and loft2 share
loft_rings (the other animals draw byte for byte as before).
- Things under 2 m are drawn ten times bigger in a group that scales them
back (fine_begin / fine_end), so a life-size hamster keeps its shape on
the drawing's 0.1-unit grid; sort boxes stay real size.
- The legs push back on the ground and swing forward lifted (the original
lifted them on the way back).
- Theme: hamster, hamsterg, hamsterc, hamsterw, hamsterp, hwheel, hwhub,
whisker and hamz in both palettes, materials, rules for eyes, whiskers,
rims, spokes, hub, rungs and the z Z. Viewer CSS: iso-flip4,
iso-wheelspin, iso-runbob, iso-zzz; beast edges take --bw (default .3).
- Test hamsters_run_in_wheels_from_every_side: no sort cycles in any
rotation, flipbook counts, scaled groups, real-size sort boxes, tooltips.
- README, ROADMAP, SCRIPTING and the MCP instructions list them.