Wildlife: hamster and hamster wheel prefabs #1
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@@ -83,15 +83,17 @@ swimming round under lily pads, ripples and reeds; trees, hedges and rows of
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trees are in Nature.
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trees are in Nature.
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**Animals and nature**: Deer (a herd of a stag, does and fawns, or one
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**Animals and nature**: Deer (a herd of a stag, does and fawns, or one
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kind), Wild boar, Fox, Elephant (bull, cow, calf), Rabbits, a flock of Birds
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kind), Wild boar, Fox, Elephant (bull, cow, calf), Rabbits, Hamsters (golden,
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circling and Butterflies; Beehives on stands with bees flying round, Bushes
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grey or cream; life size, or scaled up for a giant) and a Hamster wheel with
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(round, flowering, berries), Flowers (a bed in rows or a wildflower meadow),
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one running in it, a flock of Birds circling and Butterflies; Beehives on
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Rocks and a Log or stump. Animals are low-poly solids that read from every
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stands with bees flying round, Bushes (round, flowering, berries), Flowers (a
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side; a herd scatters about the object's spot, each animal its own sprite.
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bed in rows or a wildflower meadow), Rocks and a Log or stump. Animals are
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Grazing animals lower and raise their heads in turn, elephants curl their
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low-poly solids that read from every side; a herd scatters about the
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trunks, rabbits hop, birds flap. `examples/country` (Country demo in the web
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object's spot, each animal its own sprite. Grazing animals lower and raise
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Studio) puts them in a countryside corner with a lane, fence and hedgerow at
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their heads in turn, elephants curl their trunks, rabbits hop, hamsters run
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an angle.
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(legs and the wheel's rungs step through four poses, the spokes turn), birds
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flap. `examples/country` (Country demo in the web Studio) puts them in a
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countryside corner with a lane, fence and hedgerow at an angle.
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**Routes**: a Route moves cars, buses, motorbikes, cyclists, people, deer or
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**Routes**: a Route moves cars, buses, motorbikes, cyclists, people, deer or
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elephants along waypoints. Pick Route and click point after point on the map
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elephants along waypoints. Pick Route and click point after point on the map
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@@ -27,8 +27,9 @@ Fences (props.style: mesh, wood, bars, half stone, cobble, brick) and site walls
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meet, so for a plot boundary put each piece's ends exactly on the next piece's end or line. Line pieces (roads, walls, \
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meet, so for a plot boundary put each piece's ends exactly on the next piece's end or line. Line pieces (roads, walls, \
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fences, hedges, house walls) can run at any angle: a piece from (x0, y0) to (x1, y1) has x, y = the midpoint, \
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fences, hedges, house walls) can run at any angle: a piece from (x0, y0) to (x1, y1) has x, y = the midpoint, \
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w = the distance and rot = atan2(y1 - y0, x1 - x0) in degrees; where diagonal pieces meet, corners are mitred. \
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w = the distance and rot = atan2(y1 - y0, x1 - x0) in degrees; where diagonal pieces meet, corners are mitred. \
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Animals (category Animals: deer, boar, fox, elephant, rabbits, birds, butterflies) are herds: props.n animals \
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Animals (category Animals: deer, boar, fox, elephant, rabbits, hamster, birds, butterflies) are herds: props.n animals \
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scattered within props.r metres of x, y, facing about the rotation; keep them out of roads, ponds and buildings. \
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scattered within props.r metres of x, y, facing about the rotation; keep them out of roads, ponds and buildings. \
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Hamsters are life size (props.scale makes giants); a hamster_wheel (props.diameter, 0.3 m) has one running in it. \
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A route (type route) moves props.n movers (props.kind: car, bus, motorbike, cyclist, person, deer, elephant) along \
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A route (type route) moves props.n movers (props.kind: car, bus, motorbike, cyclist, person, deer, elephant) along \
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waypoints pts (relative to x, y): round them when props.closed, else there and back; each way keeps to the left \
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waypoints pts (relative to x, y): round them when props.closed, else there and back; each way keeps to the left \
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of the line (props.keep). For traffic, put the points on the road centre lines; keep routes clear of buildings. \
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of the line (props.keep). For traffic, put the points on the road centre lines; keep routes clear of buildings. \
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@@ -1111,6 +1111,97 @@ fn wildlife_and_garden_prefabs_draw_from_every_side() {
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assert_eq!(row("hives", "Apiary"), "4 hives, 2 supers each");
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assert_eq!(row("hives", "Apiary"), "4 hives, 2 supers each");
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}
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}
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fn hamster_doc() -> Doc {
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let mut turned = obj("tw", "hamster_wheel", 6.0, -4.0, json!({"diameter": 1.2}));
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turned.rot = 30.0;
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Doc {
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objects: vec![
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obj("h1", "hamster", 0.0, 0.0, json!({})),
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obj(
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"h3",
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"hamster",
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3.0,
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0.0,
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json!({"n": 3, "colour": "mixed", "pose": "running"}),
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),
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obj(
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"hz",
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"hamster",
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0.0,
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3.0,
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json!({"pose": "asleep", "scale": 10}),
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),
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obj("w", "hamster_wheel", 3.0, 3.0, json!({})),
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obj(
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"big",
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"hamster_wheel",
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-8.0,
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-4.0,
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json!({"diameter": 8, "running": false, "stand": false, "colour": "grey"}),
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),
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turned,
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],
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..Default::default()
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}
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}
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#[test]
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fn hamsters_run_in_wheels_from_every_side() {
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let r = Runtime::new(&Bundle::default()).unwrap();
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let doc = hamster_doc();
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for view in 0..4u8 {
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let b = r.build("site", view, &cfg(), &doc).unwrap();
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assert!(b.scene.warnings.is_empty(), "{:?}", b.scene.warnings);
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let out = render(&b.scene, view, &RenderOpts::default());
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assert!(!out.html.contains("NaN"));
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assert_eq!(out.cycles, 0, "view {view}: depth-sort cycles");
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// each hamster its own sprite, each wheel one
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assert_eq!(sprites_of(&b, "h3"), 3);
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assert_eq!(sprites_of(&b, "w"), 1);
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let n = |s: &str| out.html.matches(s).count();
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// flipbooks of 4 poses, the first shown unanimated: the legs of the three runners
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// and of the hamsters in the two running wheels, and each running wheel's rungs
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// behind and in front of its hamster
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let books = 3 * 4 + 2 * 4 + 2 * 2;
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assert_eq!(n("iso-a iso-flip4 iso-pose0"), books, "view {view}");
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assert_eq!(n("iso-a iso-flip4\""), 3 * books, "view {view}");
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assert_eq!(n("iso-a iso-wheelspin"), 2);
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assert_eq!(n("iso-a iso-runbob"), 3 + 2);
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assert_eq!(n("iso-a iso-zzz"), 1);
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// two-tone fur in three colours, edged in its own shade; eyes open and shut
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for c in ["hamster", "hamsterg", "hamsterc", "hamsterw", "hamsterp"] {
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assert!(out.html.contains(&format!("iso-{c} iso-beast")), "{c}");
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}
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assert!(out.html.contains("iso-hamstereye"));
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assert!(out.html.contains("iso-hamstereyec"));
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// everything under 2 m is drawn ten times bigger and scaled back (the 0.1-unit grid
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// of the drawing would make it blocky): all but the 8 m wheel
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assert_eq!(n(" scale(0.1) "), 7, "view {view}");
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}
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let b = r.build("site", 0, &cfg(), &doc).unwrap();
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// life size: a hamster about 17 cm long and 10 cm high, a 30 cm wheel on its stand;
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// the sort boxes are real size, not the ten times bigger drawing
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let h = b.boxes["h1"];
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assert!(h[3] - h[0] > 0.15 && h[3] - h[0] < 0.2, "{h:?}");
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assert!(h[5] > 0.09 && h[5] < 0.12, "{h:?}");
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let w = b.boxes["w"];
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assert!(w[5] > 0.3 && w[5] < 0.34, "{w:?}");
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assert!(b.boxes["big"][5] > 8.0 && b.boxes["big"][5] < 8.3);
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let out = render(&b.scene, 0, &RenderOpts::default());
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let row = |id: &str, k: &str| {
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out.info[id]
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.rows
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.iter()
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.find(|r| r.0 == k)
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.map(|r| r.1.clone())
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.unwrap_or_default()
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};
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assert_eq!(row("h3", "Animals"), "3 hamsters, running");
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assert_eq!(row("hz", "Animals"), "1 hamster, asleep");
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assert_eq!(row("w", "Wheel"), "30 cm across, a turn every 9.6 s");
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assert_eq!(row("big", "Wheel"), "8 m across, standing still");
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}
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#[test]
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#[test]
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fn diagonal_walls_fences_and_hedges_mitre_and_sort() {
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fn diagonal_walls_fences_and_hedges_mitre_and_sort() {
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let r = Runtime::new(&Bundle::default()).unwrap();
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let r = Runtime::new(&Bundle::default()).unwrap();
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@@ -1,12 +1,14 @@
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// isokit/wildlife: animals (deer, wild boar, fox, elephant, rabbits, a flock
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// isokit/wildlife: animals (deer, wild boar, fox, elephant, rabbits,
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// of birds, butterflies) and beehives, bushes, flowers, rocks and logs.
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// hamsters and a hamster wheel, a flock of birds, butterflies) and beehives,
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// bushes, flowers, rocks and logs.
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//
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//
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// Animals are low-poly solids drawn face by face (`face`: the engine culls
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// Animals are low-poly solids drawn face by face (`face`: the engine culls
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// the faces turned away and shades the others), their parts back to front by
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// the faces turned away and shades the others), their parts back to front by
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// depth, so they read right from every side and at any rotation. Herds stand
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// depth, so they read right from every side and at any rotation. Herds stand
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// at scattered spots with their own headings, each animal its own sprite.
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// at scattered spots with their own headings, each animal its own sprite.
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// Grazing animals take turns between two head poses (a CSS flipbook, paused
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// Grazing animals take turns between two head poses (a CSS flipbook, paused
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// like every animation); birds, butterflies and bees fly round on orbits.
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// like every animation); running hamsters move their legs in a flipbook of
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// four poses; birds, butterflies and bees fly round on orbits.
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fn animal_kinds() { ["deer", "boar", "fox", "elephant", "rabbits"] }
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fn animal_kinds() { ["deer", "boar", "fox", "elephant", "rabbits"] }
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@@ -30,6 +32,26 @@ fn vunit(a) {
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/// limbs, necks, heads, trunks, logs. The rings keep their turn along a bent
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/// limbs, necks, heads, trunks, logs. The rings keep their turn along a bent
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/// spine (parallel transport), so trunks and tails do not twist.
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/// spine (parallel transport), so trunks and tails do not twist.
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fn loft(spine, rs, n, mats) {
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fn loft(spine, rs, n, mats) {
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let rings = loft_rings(spine, rs, n);
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let m = spine.len();
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for i in 1..m {
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let p = rings[i - 1];
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let q = rings[i];
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for k in 0..n {
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let j = (k + 1) % n;
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this.face([p[k], p[j], q[j], q[k]], mats[0]);
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}
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}
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let c0 = rings[0];
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c0.reverse();
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this.face(c0, mats[1]);
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this.face(rings[m - 1], mats[2]);
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this
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}
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/// The rings of a loft: n points round each spine point, the first one to
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/// the spine's left (towards +x on an upright spine), then up and round.
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fn loft_rings(spine, rs, n) {
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let m = spine.len();
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let m = spine.len();
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let rings = [];
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let rings = [];
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let v1 = ();
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let v1 = ();
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@@ -53,27 +75,18 @@ fn loft(spine, rs, n, mats) {
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}
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}
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rings.push(ring);
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rings.push(ring);
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}
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}
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for i in 1..m {
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rings
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let p = rings[i - 1];
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let q = rings[i];
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for k in 0..n {
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let j = (k + 1) % n;
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this.face([p[k], p[j], q[j], q[k]], mats[0]);
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}
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}
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let c0 = rings[0];
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c0.reverse();
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this.face(c0, mats[1]);
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this.face(rings[m - 1], mats[2]);
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this
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}
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}
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/// A tapered tube from a to b, radii ra and rb, n sides.
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/// A tapered tube from a to b, radii ra and rb, n sides.
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fn tube(a, b, ra, rb, n, mat) { this.loft([a, b], [ra, rb], n, [mat, mat, mat]) }
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fn tube(a, b, ra, rb, n, mat) { this.loft([a, b], [ra, rb], n, [mat, mat, mat]) }
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// Parts of a creature, drawn back to front: #{ at, t, ... } with t "loft"
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// Parts of a creature, drawn back to front: #{ at, t, ... } with t "loft"
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// (spine, rs, n, mats), "face" (pts, mat), "line" (pts, cls) or "alt" (two
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// (spine, rs, n, mats), "face" (pts, mat), "line" (pts, cls), "alt" (two
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// part lists shown in turn: a, b, css).
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// part lists shown in turn: a, b, css), "loft2" (a loft in two colours,
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// see `loft2`), "eye" (a bead of radius r at `at`, or shut when `closed`)
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// or "flip" (a flipbook: vars, a part list per pose, shown 0.1 s each,
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// `delay` s in; 4 poses).
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fn p_loft(spine, rs, n, mats) { #{ at: spine[spine.len() / 2], t: "loft", spine: spine, rs: rs, n: n, mats: mats } }
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fn p_loft(spine, rs, n, mats) { #{ at: spine[spine.len() / 2], t: "loft", spine: spine, rs: rs, n: n, mats: mats } }
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fn p_tube(a, b, ra, rb, n, mat) { #{ at: vmul(vadd(a, b), 0.5), t: "loft", spine: [a, b], rs: [ra, rb], n: n, mats: [mat, mat, mat] } }
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fn p_tube(a, b, ra, rb, n, mat) { #{ at: vmul(vadd(a, b), 0.5), t: "loft", spine: [a, b], rs: [ra, rb], n: n, mats: [mat, mat, mat] } }
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fn p_face(pts, mat) { #{ at: pts[0], t: "face", pts: pts, mat: mat } }
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fn p_face(pts, mat) { #{ at: pts[0], t: "face", pts: pts, mat: mat } }
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@@ -102,11 +115,38 @@ fn draw_parts(parts) {
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this.begin("a pose2", p.css);
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this.begin("a pose2", p.css);
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this.draw_parts(p.b);
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this.draw_parts(p.b);
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this.end();
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this.end();
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} else if p.t == "loft2" {
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this.loft2(p);
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} else if p.t == "eye" {
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let c = p.at;
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if p.closed {
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let d = p.r * 0.9;
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this.polyline([[c[0] - d, c[1], c[2] + d * 0.15], [c[0], c[1], c[2] - d * 0.3], [c[0] + d, c[1], c[2] + d * 0.15]], 0.0, "hamstereyec");
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} else {
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let r = p.r * px();
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this.circle(c[0], c[1], c[2], r, "hamstereye");
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this.circle(c[0], c[1], c[2], r * 0.36, "hamsterglint", -r * 0.3, -r * 0.34);
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}
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} else if p.t == "flip" {
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let np = p.vars.len();
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for k in 0..np {
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this.begin(flip_cls(k, np), flip_css(k, np, p.delay));
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this.draw_parts(p.vars[k]);
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this.end();
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}
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}
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}
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}
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}
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this
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this
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}
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}
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/// Class and style of pose k in a flipbook of np poses shown 0.1 s each,
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/// the whole book `delay` s in; pose 0 shows when unanimated. The viewer
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/// styles books of 4 poses (`iso-flip4`).
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fn flip_cls(k, np) { if k == 0 { `a flip${np} pose0` } else { `a flip${np}` } }
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fn flip_css(k, np, delay) { `animation-delay:-${round4(((np - k) % np) * 0.1 + delay)}s` }
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fn round4(x) { (x * 10000.0).round() / 10000.0 }
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/// A point of a head: `a` along its way f, `b` to its left, `c` up from it,
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/// A point of a head: `a` along its way f, `b` to its left, `c` up from it,
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/// from its base (f points from the neck to the snout, in the x-z plane).
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/// from its base (f points from the neck to the snout, in the x-z plane).
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fn hp(base, f, a, b, c) {
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fn hp(base, f, a, b, c) {
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@@ -132,6 +172,54 @@ fn scale_parts(parts, s) {
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})
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})
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}
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}
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/// Parts scaled by s about the origin, then moved by the 3D offset o (a
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/// hamster of any size anywhere); every kind of part.
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fn place_parts(parts, s, o) {
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parts.map(|p| {
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let q = p;
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q.at = vadd(o, vmul(p.at, s));
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if p.t == "loft" || p.t == "loft2" {
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q.spine = p.spine.map(|v| vadd(o, vmul(v, s)));
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q.rs = p.rs.map(|r| if type_of(r) == "array" { [r[0] * s, r[1] * s] } else { r * s });
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|
} else if p.t == "face" || p.t == "line" {
|
||||||
|
q.pts = p.pts.map(|v| vadd(o, vmul(v, s)));
|
||||||
|
} else if p.t == "eye" {
|
||||||
|
q.r = p.r * s;
|
||||||
|
} else if p.t == "alt" {
|
||||||
|
q.a = place_parts(p.a, s, o);
|
||||||
|
q.b = place_parts(p.b, s, o);
|
||||||
|
} else if p.t == "flip" {
|
||||||
|
q.vars = p.vars.map(|v| place_parts(v, s, o));
|
||||||
|
}
|
||||||
|
q
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A loft (see `loft`) in two colours, from a part map: the side faces of
|
||||||
|
/// segment i whose middle points down by more than wt[i] (the sine of the
|
||||||
|
/// angle below level; -1 none, 1 all) get `low` (belly, chin, muzzle), the
|
||||||
|
/// others `top`; the end caps cap0 and cap1. Faces carry `beast`.
|
||||||
|
fn loft2(p) {
|
||||||
|
let rings = loft_rings(p.spine, p.rs, p.n);
|
||||||
|
let n = p.n;
|
||||||
|
let m = rings.len();
|
||||||
|
for i in 1..m {
|
||||||
|
let a = rings[i - 1];
|
||||||
|
let b = rings[i];
|
||||||
|
let wt = p.wt[i - 1];
|
||||||
|
for k in 0..n {
|
||||||
|
let j = (k + 1) % n;
|
||||||
|
let tc = 2.0 * PI() * (k + 1) / n;
|
||||||
|
this.face([a[k], a[j], b[j], b[k]], (if tc.sin() < wt { p.low } else { p.top }) + " beast");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let c0 = rings[0];
|
||||||
|
c0.reverse();
|
||||||
|
this.face(c0, p.cap0 + " beast");
|
||||||
|
this.face(rings[m - 1], p.cap1 + " beast");
|
||||||
|
this
|
||||||
|
}
|
||||||
|
|
||||||
/// Four legs from the underside of a body to the ground: at x fx (front)
|
/// Four legs from the underside of a body to the ground: at x fx (front)
|
||||||
/// and bx (back), y = +-y, from height z0, radii r0 at the top, r1 at the hoof.
|
/// and bx (back), y = +-y, from height z0, radii r0 at the top, r1 at the hoof.
|
||||||
fn legs(fx, bx, y, z0, r0, r1, mat) {
|
fn legs(fx, bx, y, z0, r0, r1, mat) {
|
||||||
@@ -468,6 +556,335 @@ fn prefab_butterflies(o) {
|
|||||||
if high.len() > 0 { s.swim(0.0, 0.0, p.h + 0.4, high); }
|
if high.len() > 0 { s.swim(0.0, 0.0, p.h + 0.4, high); }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------- hamsters
|
||||||
|
|
||||||
|
// A hamster is built like the animals above, from lofts in two colours (fur
|
||||||
|
// on top, white underneath), with beady eyes and a flipbook of running legs.
|
||||||
|
// A hamster wheel's rungs are a flipbook too (they join the wheel's two
|
||||||
|
// planes, so no rotation can turn them); its spokes turn by a CSS rotation
|
||||||
|
// in the wheel's own plane (`vplane_g`, the fan's trick). Every animated
|
||||||
|
// group carries `iso-a`, so the viewer pauses it.
|
||||||
|
|
||||||
|
fn hamster_colours() { ["golden", "grey", "cream", "mixed"] }
|
||||||
|
|
||||||
|
/// The fur material of hamster i for a colour choice ("mixed" takes turns).
|
||||||
|
fn hamster_fur(c, i) {
|
||||||
|
let k = if c == "mixed" { ["golden", "grey", "cream"][i % 3] } else { c };
|
||||||
|
if k == "grey" { "hamsterg" } else if k == "cream" { "hamsterc" } else { "hamster" }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The size of a life-size hamster (about 17 cm) for hamster_parts.
|
||||||
|
fn hamster_life() { 0.14 }
|
||||||
|
|
||||||
|
/// Raw SVG group that maps the vertical plane along (ux, uy) (plan, per
|
||||||
|
/// metre) onto the screen: u along it, v straight down, in metres. Draw
|
||||||
|
/// circles and paths in it (wheels, pulleys) and close it with `</g>`.
|
||||||
|
fn vplane_g(ux, uy) {
|
||||||
|
let a = dv(ux * 1000.0, uy * 1000.0, 0.0);
|
||||||
|
let b = dv(0.0, 0.0, -1000.0);
|
||||||
|
`<g transform="matrix(${round4(a[0] / 1000.0)} ${round4(a[1] / 1000.0)} ${round4(b[0] / 1000.0)} ${round4(b[1] / 1000.0)} 0 0)">`
|
||||||
|
}
|
||||||
|
|
||||||
|
/// One leg of a hamster facing +x (hamster_parts size), in running pose
|
||||||
|
/// phi (radians: a paw pushes back on the ground and swings forward
|
||||||
|
/// lifted) or standing. i: 0/1 front left/right, 2/3 hind left/right.
|
||||||
|
fn hamster_leg(i, phi, run, n, fur) {
|
||||||
|
let side = if i % 2 == 0 { 1.0 } else { -1.0 };
|
||||||
|
let front = i < 2;
|
||||||
|
let ph = phi + (if side > 0.0 { 0.0 } else { 0.8 }) + (if front { 0.0 } else { PI() });
|
||||||
|
let swing = if run { 0.09 * ph.cos() } else { 0.0 };
|
||||||
|
let lift = if run { fmax(0.0, -0.06 * ph.sin()) } else { 0.0 };
|
||||||
|
if front {
|
||||||
|
let y = side * 0.125;
|
||||||
|
let fx = 0.18 + swing;
|
||||||
|
[p_tube([0.15, y, 0.2], [fx, y, lift + 0.035], 0.05, 0.035, n, fur),
|
||||||
|
p_tube([fx - 0.02, y, lift + 0.018], [fx + 0.05, y, lift + 0.014], 0.026, 0.02, n, "hamsterp")]
|
||||||
|
} else {
|
||||||
|
let y = side * 0.17;
|
||||||
|
let bx = -0.3 + swing;
|
||||||
|
[p_tube([-0.27, y, 0.22], [bx, y, lift + 0.04], 0.075, 0.045, n, fur),
|
||||||
|
p_tube([bx - 0.04, y, lift + 0.02], [bx + 0.08, y, lift + 0.015], 0.034, 0.026, n, "hamsterp")]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The parts of a hamster facing +x, feet at z = 0, about 1.2 m long and
|
||||||
|
/// 0.75 m high (place_parts scales it; hamster_life() is life size): fur
|
||||||
|
/// material `fur`, white underneath, pink nose, ears and paws. run: the legs
|
||||||
|
/// in a flipbook of np poses (4), `delay` s in; sleep: lying down with its
|
||||||
|
/// eyes shut and its legs tucked away. n: sides of body and head (8-10).
|
||||||
|
fn hamster_parts(run, sleep, n, np, delay, fur) {
|
||||||
|
let dz = if sleep { -0.07 } else { 0.0 };
|
||||||
|
let dh = if sleep { -0.05 } else { 0.0 };
|
||||||
|
let parts = [];
|
||||||
|
// body: an egg, white underneath
|
||||||
|
parts.push(#{ t: "loft2", at: [-0.12, 0.0, 0.36 + dz],
|
||||||
|
spine: [[-0.5, 0.0, 0.33 + dz], [-0.45, 0.0, 0.335 + dz], [-0.34, 0.0, 0.345 + dz], [-0.17, 0.0, 0.355 + dz], [0.02, 0.0, 0.365 + dz], [0.16, 0.0, 0.375 + dz], [0.24, 0.0, 0.385 + dz]],
|
||||||
|
rs: [[0.07, 0.07], [0.19, 0.19], [0.27, 0.27], [0.31, 0.3], [0.3, 0.29], [0.25, 0.25], [0.17, 0.18]],
|
||||||
|
n: n, top: fur, low: "hamsterw", wt: [-0.5, -0.5, -0.45, -0.45, -0.45, -0.4], cap0: fur, cap1: fur });
|
||||||
|
// head with puffed cheek pouches, white muzzle and chin
|
||||||
|
let hz = 0.42 + dz + dh;
|
||||||
|
parts.push(#{ t: "loft2", at: [0.38, 0.0, hz],
|
||||||
|
spine: [[0.12, 0.0, hz], [0.25, 0.0, hz + 0.02], [0.37, 0.0, hz], [0.47, 0.0, hz - 0.04], [0.55, 0.0, hz - 0.09], [0.59, 0.0, hz - 0.11]],
|
||||||
|
rs: [[0.2, 0.2], [0.255, 0.23], [0.24, 0.21], [0.18, 0.16], [0.1, 0.09], [0.035, 0.035]],
|
||||||
|
n: n, top: fur, low: "hamsterw", wt: [-0.45, -0.4, -0.15, 0.25, 0.6], cap0: fur, cap1: "hamsterw" });
|
||||||
|
// nose, buck teeth, whiskers
|
||||||
|
parts.push(p_tube([0.58, 0.0, hz - 0.105], [0.61, 0.0, hz - 0.115], 0.03, 0.02, 5, "hamsterp"));
|
||||||
|
for sd in [1.0, -1.0] {
|
||||||
|
parts.push(p_tube([0.565, sd * 0.012, hz - 0.15], [0.57, sd * 0.012, hz - 0.2], 0.012, 0.011, 4, "tusk"));
|
||||||
|
parts.push(#{ t: "line", at: [0.58, sd * 0.1, hz - 0.1], cls: "whisker",
|
||||||
|
pts: [[0.56, sd * 0.06, hz - 0.11], [0.64, sd * 0.17, hz - 0.07], [0.69, sd * 0.24, hz - 0.06]] });
|
||||||
|
parts.push(#{ t: "line", at: [0.58, sd * 0.1, hz - 0.12], cls: "whisker",
|
||||||
|
pts: [[0.56, sd * 0.06, hz - 0.13], [0.64, sd * 0.18, hz - 0.15], [0.68, sd * 0.25, hz - 0.18]] });
|
||||||
|
// round ears: fur behind, pink inside, both anchored on the ear's
|
||||||
|
// middle (the pink one a little forward), so seen from the front it
|
||||||
|
// lies on the fur and from behind under it
|
||||||
|
let ec = [0.22, sd * 0.155, hz + 0.27];
|
||||||
|
let ear = [];
|
||||||
|
for k in 0..7 {
|
||||||
|
let a = PI() * k / 6.0;
|
||||||
|
ear.push([ec[0] - 0.01 * a.sin(), ec[1] + sd * 0.095 * a.cos(), ec[2] + 0.095 * a.sin() - 0.045]);
|
||||||
|
}
|
||||||
|
let back = p_face(ear.map(|v| [v[0] - 0.005, v[1], v[2]]), fur);
|
||||||
|
back.at = [ec[0] - 0.005, ec[1], ec[2]];
|
||||||
|
parts.push(back);
|
||||||
|
let inner = p_face(ear.map(|v| [v[0] + 0.02, ec[1] + (v[1] - ec[1]) * 0.62, ec[2] - 0.012 + (v[2] - ec[2]) * 0.62]), "hamsterp");
|
||||||
|
inner.at = [ec[0] + 0.03, ec[1], ec[2]];
|
||||||
|
parts.push(inner);
|
||||||
|
// eyes: shiny beads on the sides of the head
|
||||||
|
parts.push(#{ t: "eye", at: [0.43, sd * 0.172, hz + 0.065], r: 0.05, closed: sleep });
|
||||||
|
}
|
||||||
|
// tail: a stub
|
||||||
|
parts.push(p_tube([-0.48, 0.0, 0.37 + dz], [-0.555, 0.0, 0.4 + dz], 0.035, 0.02, 4, fur));
|
||||||
|
// legs: a flipbook of running poses, or standing; tucked away asleep
|
||||||
|
if !sleep {
|
||||||
|
let ln = if n > 8 { 5 } else { 4 };
|
||||||
|
for i in 0..4 {
|
||||||
|
if run {
|
||||||
|
let vars = [];
|
||||||
|
for k in 0..np { vars.push(hamster_leg(i, 2.0 * PI() * k / np, true, ln, fur)); }
|
||||||
|
parts.push(#{ t: "flip", at: vars[0][0].at, vars: vars, delay: delay });
|
||||||
|
} else {
|
||||||
|
parts += hamster_leg(i, 0.0, false, ln, fur);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
parts
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Draws a hamster facing +x with its feet at (x, 0, z): hamster_parts
|
||||||
|
/// scaled by `size` (hamster_life() is life size), fur material `fur`.
|
||||||
|
/// run: running (legs in 4 poses, the body bobbing, `delay` s in); sleep:
|
||||||
|
/// curled up, eyes shut, snoring. Its faces are edged `--bw` wide (set it on
|
||||||
|
/// a group around it: the default .3 suits a hamster a metre long).
|
||||||
|
fn hamster_at(x, z, size, run, sleep, fur, delay) {
|
||||||
|
let parts = place_parts(hamster_parts(run, sleep, if size >= 1.0 { 10 } else { 8 }, 4, delay, fur), size, [x, 0.0, z]);
|
||||||
|
if run {
|
||||||
|
this.begin("a runbob", `--hb:-${round4(size * 0.25)}px;animation-delay:-${round4(delay)}s`);
|
||||||
|
}
|
||||||
|
this.draw_parts(parts);
|
||||||
|
if run {
|
||||||
|
this.end();
|
||||||
|
}
|
||||||
|
if sleep {
|
||||||
|
let zx = round4(size * 1.2);
|
||||||
|
// (its delay keeps a still view, paused anywhere, on a visible z Z)
|
||||||
|
this.raw(x + 0.45 * size, 0.0, z + 0.7 * size,
|
||||||
|
`<g class="iso-a iso-zzz" style="animation-delay:-${round4(0.9 + delay % 1.4)}s;--zx:${round4(size * 1.2)}px;--zy:-${round4(size * 2.9)}px">`
|
||||||
|
+ `<text class="iso-hamz" font-size="${zx}" x="0" y="0">z</text>`
|
||||||
|
+ `<text class="iso-hamz" font-size="${round4(zx * 1.4)}" x="${round4(zx * 0.7)}" y="-${round4(zx * 0.8)}">Z</text></g>`);
|
||||||
|
}
|
||||||
|
this
|
||||||
|
}
|
||||||
|
|
||||||
|
/// How many times bigger to draw something `l` metres across: the drawing's
|
||||||
|
/// coordinates are rounded to a tenth of a screen unit (2.5 cm), which turns
|
||||||
|
/// a life-size hamster or a 30 cm wheel blocky. See fine_begin.
|
||||||
|
fn fine_k(l) { if l < 2.0 { 10.0 } else { 1.0 } }
|
||||||
|
|
||||||
|
/// Opens a group that shows what is drawn in it k times smaller about the
|
||||||
|
/// point (x, y, z) of this frame (fz: the frame's height, the object's z), so
|
||||||
|
/// draw a small thing k times bigger about that point. css: the group's
|
||||||
|
/// style (custom properties such as --bw, k times too). Close it with
|
||||||
|
/// fine_end(), then set the sort extent with ext_reset() and ext_box(): the
|
||||||
|
/// drawn one is k times too big.
|
||||||
|
fn fine_begin(x, y, z, fz, k, css) {
|
||||||
|
if k == 1.0 {
|
||||||
|
this.raw(`<g style="${css}">`);
|
||||||
|
} else {
|
||||||
|
let l0 = to_local(0.0, 0.0);
|
||||||
|
let a = dv((x - l0[0]) * 1000.0, (y - l0[1]) * 1000.0, (z + fz) * 1000.0);
|
||||||
|
let sx = round4(a[0] / 1000.0);
|
||||||
|
let sy = round4(a[1] / 1000.0);
|
||||||
|
this.raw(`<g transform="translate(${sx} ${sy}) scale(${round4(1.0 / k)}) translate(${-sx} ${-sy})" style="${css}">`);
|
||||||
|
}
|
||||||
|
this
|
||||||
|
}
|
||||||
|
fn fine_end() { this.raw("</g>") }
|
||||||
|
|
||||||
|
fn meta_hamster() {
|
||||||
|
#{ label: "Hamster", category: "Animals", icon: "🐹",
|
||||||
|
help: "Hamsters (golden, grey or cream, white underneath) standing about, running on the spot or curled up asleep. Life size (about 17 cm) at scale 1; scale them up for a giant.",
|
||||||
|
props: herd_props(1, 0.5, 30.0) + [
|
||||||
|
#{ key: "pose", type: "choice", def: "standing", choices: ["standing", "running", "asleep"], label: "Pose" },
|
||||||
|
#{ key: "colour", type: "choice", def: "golden", choices: hamster_colours(), label: "Fur" },
|
||||||
|
#{ key: "scale", type: "float", def: 1.0, min: 0.5, max: 40.0, step: 0.5, label: "Scale (× life)" },
|
||||||
|
] }
|
||||||
|
}
|
||||||
|
fn prefab_hamster(o) {
|
||||||
|
let p = o.p;
|
||||||
|
let n = p.n;
|
||||||
|
let size = hamster_life() * p.scale;
|
||||||
|
let k = fine_k(size * 1.2);
|
||||||
|
let bw = round4(fmin(0.3, size * 0.5) * k);
|
||||||
|
let seed = o.x * 0.57 + o.y * 1.13;
|
||||||
|
for i in 0..n {
|
||||||
|
// a sunflower spread like the herds, each its own sprite
|
||||||
|
let rr = if n == 1 { 0.0 } else { p.r * ((i + 0.5) / n).sqrt() };
|
||||||
|
let ang = i * 2.39996 + hash(seed + i) * 0.6;
|
||||||
|
let w = world_of(o, rr * ang.cos(), rr * ang.sin());
|
||||||
|
let turn = if n == 1 { 0.0 } else { (hash(seed + i * 3.7) - 0.5) * 140.0 };
|
||||||
|
frame(w[0], w[1], o.z, o.rot + turn);
|
||||||
|
let s = sprite();
|
||||||
|
s.fine_begin(0.0, 0.0, 0.0, o.z, k, `--bw:${bw}`);
|
||||||
|
s.hamster_at(0.0, 0.0, size * k, p.pose == "running", p.pose == "asleep", hamster_fur(p.colour, i), round4(hash(seed + i * 2.3) * 3.2));
|
||||||
|
s.fine_end();
|
||||||
|
s.ext_reset();
|
||||||
|
s.ext_box(-0.57 * size, -0.31 * size, 0.7 * size, 0.31 * size, 0.0, 0.75 * size);
|
||||||
|
}
|
||||||
|
frame(o);
|
||||||
|
info_row("Animals", `${n} hamster${if n == 1 { "" } else { "s" }}, ${p.pose}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A hamster wheel of radius R drawn into this sprite around (0, 0): the
|
||||||
|
/// drum (0.7 R wide) across local y, open at -y, the spokes and the axle at
|
||||||
|
/// +y on an A-frame stand, or without the stand on an axle stub for a cage
|
||||||
|
/// wall at +y. A hamster with fur `fur` runs in it (run: legs, rungs and
|
||||||
|
/// spokes turning, `delay` s in) or stands still. Returns #{ turn: seconds
|
||||||
|
/// per turn, ext: [x0, y0, x1, y1, z0, z1] } for the sort extent (raw SVG
|
||||||
|
/// adds none). Faces are edged `--bw` wide (see hamster_at).
|
||||||
|
fn hamster_wheel(R, run, stand, fur, delay) {
|
||||||
|
let W = R * 0.7;
|
||||||
|
let N = 24; // rungs
|
||||||
|
let F = 4; // rung poses per rung step
|
||||||
|
let turn = N * F * 0.1; // s per turn
|
||||||
|
let lift = if stand { R * 0.12 } else { R * 0.04 };
|
||||||
|
let zc = lift + R;
|
||||||
|
let near = vis(0.0, 1.0); // the stand side is turned to the viewer
|
||||||
|
let ys = W / 2.0 + R * 0.15; // the stand's plane
|
||||||
|
let lw = R * 0.05; // the stand's bars
|
||||||
|
let rimw = round4(R * 0.045);
|
||||||
|
let hs = R * 0.8; // the hamster's size
|
||||||
|
let rw = `--rw:${round4(R * 0.028 * px())}`;
|
||||||
|
|
||||||
|
// the hamster and where it sorts against the rungs
|
||||||
|
let ox = -0.06 * hs;
|
||||||
|
let oz = lift + 0.035 * hs;
|
||||||
|
let hk = depth(ox, 0.0) + oz + 0.38 * hs;
|
||||||
|
|
||||||
|
// rungs: for each pose, the ones behind the hamster and the ones in front
|
||||||
|
let back = [];
|
||||||
|
let front = [];
|
||||||
|
let nposes = if run { F } else { 1 };
|
||||||
|
for k in 0..nposes {
|
||||||
|
let b = [];
|
||||||
|
let f = [];
|
||||||
|
for j in 0..N {
|
||||||
|
let a = 2.0 * PI() * (j - k / F.to_float()) / N + 0.1;
|
||||||
|
let x = R * a.cos();
|
||||||
|
let z = zc + R * a.sin();
|
||||||
|
let seg = [[x, -W / 2.0, z], [x, W / 2.0, z]];
|
||||||
|
if depth(x, 0.0) + z < hk { b.push(seg); } else { f.push(seg); }
|
||||||
|
}
|
||||||
|
back.push(b);
|
||||||
|
front.push(f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// the stand side: the spoked rim turning in its plane, hub, axle, stand
|
||||||
|
let dsp = "";
|
||||||
|
for i in 0..6 {
|
||||||
|
let a = 2.0 * PI() * i / 6.0;
|
||||||
|
dsp += `M0 0L${round4(R * a.cos())} ${round4(R * a.sin())}`;
|
||||||
|
}
|
||||||
|
let plane = vplane_g(1.0, 0.0);
|
||||||
|
let rim = `<circle class="iso-wheelrim" r="${round4(R)}" style="stroke-width:${rimw}"/>`;
|
||||||
|
let spokes = plane + rim
|
||||||
|
+ (if run { `<g class="iso-a iso-wheelspin" style="animation-duration:${round4(turn)}s;animation-delay:-${round4(delay * 3.7 % turn)}s">` } else { "<g>" })
|
||||||
|
+ `<circle class="iso-swimbox" r="${round4(R)}"/><path class="iso-wheelspoke" style="stroke-width:${round4(rimw * 0.6)}" d="${dsp}"/></g>`
|
||||||
|
+ `<circle class="iso-wheelhub" r="${round4(R * 0.09)}"/></g>`;
|
||||||
|
let rim0 = plane + rim + "</g>";
|
||||||
|
let ra = R * 0.035;
|
||||||
|
let yend = if stand { ys + lw * 2.0 } else { ys + R * 0.03 };
|
||||||
|
let holder = |s| {
|
||||||
|
if stand {
|
||||||
|
let fx = R * 0.62;
|
||||||
|
s.box(-fx - lw * 2.0, ys - lw * 1.5, fx + lw * 2.0, ys + lw * 1.5, 0.0, lw, "hwheel beast");
|
||||||
|
s.beam([-fx, ys, lw], [0.0, ys, zc], [0.0, 1.0, 0.0], lw, "hwheel beast");
|
||||||
|
s.beam([fx, ys, lw], [0.0, ys, zc], [0.0, 1.0, 0.0], lw, "hwheel beast");
|
||||||
|
s.beam([-fx * 0.55, ys, zc * 0.42], [fx * 0.55, ys, zc * 0.42], [0.0, 1.0, 0.0], lw * 0.8, "hwheel beast");
|
||||||
|
} else {
|
||||||
|
// a bracket for the cage wall
|
||||||
|
s.box(-R * 0.1, ys, R * 0.1, yend, zc - R * 0.1, zc + R * 0.1, "hwheel beast");
|
||||||
|
}
|
||||||
|
s.tube([0.0, W / 2.0, zc], [0.0, yend, zc], ra, ra, 6, "hwheel beast");
|
||||||
|
};
|
||||||
|
|
||||||
|
let s = this;
|
||||||
|
if near {
|
||||||
|
s.raw(0.0, -W / 2.0, zc, rim0);
|
||||||
|
} else {
|
||||||
|
holder.call(s);
|
||||||
|
s.raw(0.0, W / 2.0, zc, spokes);
|
||||||
|
}
|
||||||
|
for k in 0..nposes {
|
||||||
|
if back[k].len() > 0 {
|
||||||
|
s.begin(if run { flip_cls(k, F) } else { "" }, if run { flip_css(k, F, delay) + ";" + rw } else { rw });
|
||||||
|
s.polyline(back[k], 0.0, "wheelrung");
|
||||||
|
s.end();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
s.hamster_at(ox, oz, hs, run, false, fur, delay);
|
||||||
|
for k in 0..nposes {
|
||||||
|
if front[k].len() > 0 {
|
||||||
|
s.begin(if run { flip_cls(k, F) } else { "" }, if run { flip_css(k, F, delay) + ";" + rw } else { rw });
|
||||||
|
s.polyline(front[k], 0.0, "wheelrung");
|
||||||
|
s.end();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if near {
|
||||||
|
s.raw(0.0, W / 2.0, zc, spokes);
|
||||||
|
holder.call(s);
|
||||||
|
} else {
|
||||||
|
s.raw(0.0, -W / 2.0, zc, rim0);
|
||||||
|
}
|
||||||
|
#{ turn: turn, ext: [-R, -W / 2.0, R, yend, 0.0, zc + R] }
|
||||||
|
}
|
||||||
|
|
||||||
|
fn meta_hamster_wheel() {
|
||||||
|
#{ label: "Hamster wheel", category: "Animals", icon: "◎",
|
||||||
|
help: "A hamster running in a wheel: the drum across local y, open at -y, spokes and axle at +y on an A-frame stand (without the stand: an axle stub for a cage wall at +y). Life size by default; make it big for a hamster power plant.",
|
||||||
|
props: [
|
||||||
|
#{ key: "diameter", type: "float", def: 0.3, min: 0.15, max: 12.0, step: 0.05, label: "Diameter (m)" },
|
||||||
|
#{ key: "running", type: "bool", def: true, label: "Running" },
|
||||||
|
#{ key: "stand", type: "bool", def: true, label: "Stand" },
|
||||||
|
#{ key: "colour", type: "choice", def: "golden", choices: ["golden", "grey", "cream"], label: "Fur" },
|
||||||
|
] }
|
||||||
|
}
|
||||||
|
fn prefab_hamster_wheel(o) {
|
||||||
|
let p = o.p;
|
||||||
|
let delay = round4(hash(o.x * 0.71 + o.y * 1.31) * 2.0);
|
||||||
|
let k = fine_k(p.diameter);
|
||||||
|
let s = sprite();
|
||||||
|
s.fine_begin(0.0, 0.0, 0.0, o.z, k, `--bw:${round4(fmin(0.3, p.diameter * 0.2) * k)}`);
|
||||||
|
let w = s.hamster_wheel(p.diameter / 2.0 * k, p.running, p.stand, hamster_fur(p.colour, 0), delay);
|
||||||
|
s.fine_end();
|
||||||
|
s.ext_reset();
|
||||||
|
let e = w.ext.map(|v| v / k);
|
||||||
|
s.ext_box(e[0], e[1], e[2], e[3], e[4], e[5]);
|
||||||
|
let turn = w.turn;
|
||||||
|
let across = if p.diameter < 1.0 { `${(p.diameter * 100.0).round().to_int()} cm` } else { `${num1(p.diameter)} m` };
|
||||||
|
info_row("Wheel", if p.running { `${across} across, a turn every ${num1(turn)} s` } else { `${across} across, standing still` });
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------- beehives
|
// ---------------------------------------------------------------- beehives
|
||||||
|
|
||||||
fn hive_colours() { ["mixed", "white", "yellow", "blue", "green"] }
|
fn hive_colours() { ["mixed", "white", "yellow", "blue", "green"] }
|
||||||
|
|||||||
@@ -288,6 +288,15 @@ rabbit = "#8a7a66"
|
|||||||
eleph = "#6f6b69"
|
eleph = "#6f6b69"
|
||||||
elephe = "#625e5c"
|
elephe = "#625e5c"
|
||||||
tusk = "#e9e2d0"
|
tusk = "#e9e2d0"
|
||||||
|
hamster = "#d99a45"
|
||||||
|
hamsterg = "#8f8a84"
|
||||||
|
hamsterc = "#e2c58f"
|
||||||
|
hamsterw = "#ece3d2"
|
||||||
|
hamsterp = "#e98f9c"
|
||||||
|
whisker = "rgba(255, 248, 235, .8)"
|
||||||
|
hamz = "#cfe3ff"
|
||||||
|
hwheel = "#a7b2c2"
|
||||||
|
hwhub = "#5d6878"
|
||||||
birdd = "#0b0d10"
|
birdd = "#0b0d10"
|
||||||
birdw = "#e8e6e0"
|
birdw = "#e8e6e0"
|
||||||
bee = "#e7b416"
|
bee = "#e7b416"
|
||||||
@@ -597,6 +606,15 @@ rabbit = "#a08d76"
|
|||||||
eleph = "#8a8582"
|
eleph = "#8a8582"
|
||||||
elephe = "#7b7673"
|
elephe = "#7b7673"
|
||||||
tusk = "#f3eee0"
|
tusk = "#f3eee0"
|
||||||
|
hamster = "#e9a650"
|
||||||
|
hamsterg = "#a29b93"
|
||||||
|
hamsterc = "#efd6a3"
|
||||||
|
hamsterw = "#fbf5ea"
|
||||||
|
hamsterp = "#f29aa7"
|
||||||
|
whisker = "rgba(90, 66, 40, .6)"
|
||||||
|
hamz = "#3b5a8a"
|
||||||
|
hwheel = "#7d8898"
|
||||||
|
hwhub = "#5d6878"
|
||||||
birdd = "#343a44"
|
birdd = "#343a44"
|
||||||
birdw = "#f6f4ee"
|
birdw = "#f6f4ee"
|
||||||
bee = "#f0c02a"
|
bee = "#f0c02a"
|
||||||
@@ -647,6 +665,12 @@ rabbit = "rabbit"
|
|||||||
eleph = "eleph"
|
eleph = "eleph"
|
||||||
elephe = "elephe"
|
elephe = "elephe"
|
||||||
tusk = "tusk"
|
tusk = "tusk"
|
||||||
|
hamster = "hamster"
|
||||||
|
hamsterg = "hamsterg"
|
||||||
|
hamsterc = "hamsterc"
|
||||||
|
hamsterw = "hamsterw"
|
||||||
|
hamsterp = "hamsterp"
|
||||||
|
hwheel = "hwheel"
|
||||||
hive1 = "hive1"
|
hive1 = "hive1"
|
||||||
hive2 = "hive2"
|
hive2 = "hive2"
|
||||||
hive3 = "hive3"
|
hive3 = "hive3"
|
||||||
@@ -924,6 +948,15 @@ f-conc = "conc"
|
|||||||
".iso-svg .iso-route" = "fill: none; stroke: var(--iso-route); stroke-width: 1.2; stroke-dasharray: 5 4; stroke-linecap: round; stroke-linejoin: round; opacity: .75"
|
".iso-svg .iso-route" = "fill: none; stroke: var(--iso-route); stroke-width: 1.2; stroke-dasharray: 5 4; stroke-linecap: round; stroke-linejoin: round; opacity: .75"
|
||||||
".iso-svg .iso-antler" = "fill: none; stroke: var(--iso-antler); stroke-width: .35; stroke-linecap: round; stroke-linejoin: round"
|
".iso-svg .iso-antler" = "fill: none; stroke: var(--iso-antler); stroke-width: .35; stroke-linecap: round; stroke-linejoin: round"
|
||||||
".iso-svg .iso-bristle" = "fill: none; stroke: var(--iso-bristle); stroke-width: .5; stroke-linecap: round"
|
".iso-svg .iso-bristle" = "fill: none; stroke: var(--iso-bristle); stroke-width: .5; stroke-linecap: round"
|
||||||
|
".iso-svg .iso-hamstereye" = "fill: #120d0a; stroke: none"
|
||||||
|
".iso-svg .iso-hamsterglint" = "fill: #ffffff; stroke: none"
|
||||||
|
".iso-svg .iso-hamstereyec" = "fill: none; stroke: #2a1d14; stroke-width: calc(var(--bw, .3) * .5); stroke-linecap: round"
|
||||||
|
".iso-svg .iso-whisker" = "fill: none; stroke: var(--iso-whisker); stroke-width: calc(var(--bw, .3) * .35); stroke-linecap: round"
|
||||||
|
".iso-svg .iso-hamz" = "fill: var(--iso-hamz); stroke: none; font-weight: 700; font-family: system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif"
|
||||||
|
".iso-svg .iso-wheelrim" = "fill: none; stroke: var(--iso-hwheel)"
|
||||||
|
".iso-svg .iso-wheelspoke" = "fill: none; stroke: var(--iso-hwheel); stroke-linecap: round"
|
||||||
|
".iso-svg .iso-wheelhub" = "fill: var(--iso-hwhub); stroke: none"
|
||||||
|
".iso-svg .iso-wheelrung" = "fill: none; stroke: var(--iso-hwheel); stroke-width: var(--rw, .4); stroke-linecap: round"
|
||||||
".iso-svg .iso-bird, .iso-svg .iso-wing" = "stroke: none"
|
".iso-svg .iso-bird, .iso-svg .iso-wing" = "stroke: none"
|
||||||
".iso-svg .iso-birdd" = "fill: var(--iso-birdd)"
|
".iso-svg .iso-birdd" = "fill: var(--iso-birdd)"
|
||||||
".iso-svg .iso-birdw" = "fill: var(--iso-birdw)"
|
".iso-svg .iso-birdw" = "fill: var(--iso-birdw)"
|
||||||
|
|||||||
@@ -145,6 +145,13 @@ turns while grazing, rabbits hopping; Birds and Butterflies as flocks (`swim` sh
|
|||||||
out of step); Beehives with bees, Bush, Flowers (bed or meadow), Rocks, Log / stump.
|
out of step); Beehives with bees, Bush, Flowers (bed or meadow), Rocks, Log / stump.
|
||||||
`examples/country`, Country demo in the web Studio.
|
`examples/country`, Country demo in the web Studio.
|
||||||
|
|
||||||
|
Hamsters (ported from the thaiai.lol easter egg): Hamster (golden, grey or cream, white underneath;
|
||||||
|
standing, running on the spot or asleep; life size or scaled up) and Hamster wheel (diameter, stand
|
||||||
|
or cage-wall axle, running or still). Running legs and the wheel's rungs are flipbooks of four
|
||||||
|
poses, 0.1 s each; the spokes turn by a CSS rotation in the wheel's plane. Things under 2 m are
|
||||||
|
drawn ten times bigger inside a group that scales them back, so a life-size hamster keeps its
|
||||||
|
shape on the drawing's 0.1-unit grid.
|
||||||
|
|
||||||
Routes (`routes.rhai`, `travel` primitive): cars, buses, motorbikes, cyclists, people, deer and
|
Routes (`routes.rhai`, `travel` primitive): cars, buses, motorbikes, cyclists, people, deer and
|
||||||
elephants along waypoints drawn point by point in the Studio (`shape: "path"`, `pts`); loops or
|
elephants along waypoints drawn point by point in the Studio (`shape: "path"`, `pts`); loops or
|
||||||
there and back, each way on its side of the line, rounded corners. Every straight piece is a
|
there and back, each way on its side of the line, rounded corners. Every straight piece is a
|
||||||
|
|||||||
@@ -168,6 +168,25 @@ spread within `r` of the object, each facing its rotation give or take 70°,
|
|||||||
each its own sprite. Flocks of birds, butterflies and bees use `swim` with a
|
each its own sprite. Flocks of birds, butterflies and bees use `swim` with a
|
||||||
`shape`.
|
`shape`.
|
||||||
|
|
||||||
|
Hamsters add three kinds of parts to `draw_parts`: `loft2` (a loft in two
|
||||||
|
colours: faces pointing down get the belly colour, see `loft2`), `eye` (a
|
||||||
|
shiny bead, or shut) and `flip` (a flipbook: one part list per pose, shown
|
||||||
|
0.1 s each in groups `iso-a iso-flip4 [iso-pose0]`, the step of the viewer's
|
||||||
|
light animation mode). `hamster_parts(run, sleep, n, np, delay, fur)` builds
|
||||||
|
one about 1.2 m long, `place_parts(parts, s, o)` scales and moves any part
|
||||||
|
list, and `s.hamster_at(x, z, size, run, sleep, fur, delay)` draws it
|
||||||
|
(`hamster_life()` = life size). `s.hamster_wheel(R, run, stand, fur, delay)`
|
||||||
|
draws a wheel with a hamster in it: the rungs join the wheel's two planes, so
|
||||||
|
they are a flipbook too, drawn behind or in front of the hamster pose by
|
||||||
|
pose; the spokes turn by CSS inside `vplane_g(ux, uy)`, a raw group mapping
|
||||||
|
a vertical plane onto the screen in metres.
|
||||||
|
|
||||||
|
Small things lose their shape to the drawing's 0.1-unit grid (2.5 cm): draw
|
||||||
|
them `fine_k(size)` times bigger between `s.fine_begin(x, y, z, fz, k, css)`
|
||||||
|
and `s.fine_end()` (a group that scales them back about the point), then set
|
||||||
|
the sort extent with `ext_reset()` and `ext_box()`. Screen-unit values
|
||||||
|
inside (stroke widths, `--bw` for the `beast` edges) are k times bigger too.
|
||||||
|
|
||||||
## Points (`pts`)
|
## Points (`pts`)
|
||||||
|
|
||||||
An object's `pts` are plan points relative to its x, y in its turned frame. A prefab that draws
|
An object's `pts` are plan points relative to its x, y in its turned frame. A prefab that draws
|
||||||
|
|||||||
+11
-1
@@ -74,7 +74,7 @@
|
|||||||
.iso-sprites path, .iso-sprites ellipse, .iso-sprites circle { stroke: var(--iso-edge); stroke-width: var(--iso-edgew); stroke-linejoin: round; }
|
.iso-sprites path, .iso-sprites ellipse, .iso-sprites circle { stroke: var(--iso-edge); stroke-width: var(--iso-edgew); stroke-linejoin: round; }
|
||||||
.iso-ground path, .iso-ground ellipse { stroke: none; }
|
.iso-ground path, .iso-ground ellipse { stroke: none; }
|
||||||
/* animals: each face edged in its own shade (no seams, no wireframe), so a body reads as one surface */
|
/* animals: each face edged in its own shade (no seams, no wireframe), so a body reads as one surface */
|
||||||
.iso-sprites .iso-beast { stroke-width: .3; }
|
.iso-sprites .iso-beast { stroke-width: var(--bw, .3); }
|
||||||
.iso-sprites .iso-beast.iso-t { stroke: var(--b, #888); }
|
.iso-sprites .iso-beast.iso-t { stroke: var(--b, #888); }
|
||||||
.iso-sprites .iso-beast.iso-l { stroke: color-mix(in srgb, var(--b, #888) var(--iso-kl), var(--iso-shade)); }
|
.iso-sprites .iso-beast.iso-l { stroke: color-mix(in srgb, var(--b, #888) var(--iso-kl), var(--iso-shade)); }
|
||||||
.iso-sprites .iso-beast.iso-c { stroke: color-mix(in srgb, var(--b, #888) var(--iso-kc), var(--iso-shade)); }
|
.iso-sprites .iso-beast.iso-c { stroke: color-mix(in srgb, var(--b, #888) var(--iso-kc), var(--iso-shade)); }
|
||||||
@@ -139,6 +139,13 @@ html[data-theme=light] .iso-svg .iso-glint { display: inline; }
|
|||||||
.iso-svg .iso-flap { transform-box: fill-box; transform-origin: center; animation: iso-flap .8s ease-in-out infinite alternate; }
|
.iso-svg .iso-flap { transform-box: fill-box; transform-origin: center; animation: iso-flap .8s ease-in-out infinite alternate; }
|
||||||
.iso-svg .iso-flutter { transform-box: fill-box; transform-origin: center; animation: iso-flap .3s ease-in-out infinite alternate; }
|
.iso-svg .iso-flutter { transform-box: fill-box; transform-origin: center; animation: iso-flap .3s ease-in-out infinite alternate; }
|
||||||
.iso-svg .iso-hop { animation: iso-hop 3.4s ease-out infinite; }
|
.iso-svg .iso-hop { animation: iso-hop 3.4s ease-out infinite; }
|
||||||
|
/* hamsters: running legs and wheel rungs are flipbooks of 4 poses, 0.1 s each (delays set the turn;
|
||||||
|
unanimated the first); spokes turn in the wheel's plane; runners bob, sleepers snore */
|
||||||
|
.iso-svg .iso-flip4 { visibility: hidden; animation: iso-flip4 .4s step-end infinite; }
|
||||||
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.iso-svg .iso-flip4.iso-pose0 { visibility: visible; }
|
||||||
|
.iso-svg .iso-wheelspin { transform-box: fill-box; transform-origin: center; animation: iso-spin 9.6s linear infinite; }
|
||||||
|
.iso-svg .iso-runbob { animation: iso-runbob .4s ease-in-out infinite; }
|
||||||
|
.iso-svg .iso-zzz { animation: iso-zzz 3.2s ease-out infinite; }
|
||||||
.iso-svg .iso-park { display: none; }
|
.iso-svg .iso-park { display: none; }
|
||||||
/* route movers: each piece's copy shows only while a mover is on it (keyframes made per piece);
|
/* route movers: each piece's copy shows only while a mover is on it (keyframes made per piece);
|
||||||
not .iso-a, so unanimated views pause them where they are instead of hiding them */
|
not .iso-a, so unanimated views pause them where they are instead of hiding them */
|
||||||
@@ -168,6 +175,9 @@ html[data-theme=light] .iso-svg .iso-glint { display: inline; }
|
|||||||
@keyframes iso-pose2b { 0% { visibility: hidden; } 65%, 100% { visibility: visible; } }
|
@keyframes iso-pose2b { 0% { visibility: hidden; } 65%, 100% { visibility: visible; } }
|
||||||
@keyframes iso-flap { from { transform: scaleX(1); } to { transform: scaleX(.25); } }
|
@keyframes iso-flap { from { transform: scaleX(1); } to { transform: scaleX(.25); } }
|
||||||
@keyframes iso-hop { 0%, 70%, 100% { transform: translate(0, 0); } 78% { transform: translate(0, -4px); } 86% { transform: translate(0, 0); } 91% { transform: translate(0, -2px); } }
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@keyframes iso-hop { 0%, 70%, 100% { transform: translate(0, 0); } 78% { transform: translate(0, -4px); } 86% { transform: translate(0, 0); } 91% { transform: translate(0, -2px); } }
|
||||||
|
@keyframes iso-flip4 { 0% { visibility: visible; } 25%, 100% { visibility: hidden; } }
|
||||||
|
@keyframes iso-runbob { 0%, 100% { transform: translate(0, 0); } 50% { transform: translate(0, var(--hb, -1px)); } }
|
||||||
|
@keyframes iso-zzz { 0% { transform: translate(0, 0); opacity: 0; } 20% { opacity: 1; } 100% { transform: translate(var(--zx, 3px), var(--zy, -7px)); opacity: 0; } }
|
||||||
@keyframes iso-ram { 0%, 20%, 100% { transform: translate(0, 0); } 45%, 55% { transform: translate(var(--dx), var(--dy)); } }
|
@keyframes iso-ram { 0%, 20%, 100% { transform: translate(0, 0); } 45%, 55% { transform: translate(var(--dx), var(--dy)); } }
|
||||||
@keyframes iso-move { from { transform: translate(0, 0); } to { transform: translate(var(--dx), var(--dy)); } }
|
@keyframes iso-move { from { transform: translate(0, 0); } to { transform: translate(var(--dx), var(--dy)); } }
|
||||||
@keyframes iso-shuttle {
|
@keyframes iso-shuttle {
|
||||||
|
|||||||
Reference in new issue
Block a user