Robot arms pass goods from belt to belt; native beam primitive
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- Robot arm (category Industry): picks goods off the end of the nearest conveyor within its reach and puts them on the start of another conveyor within reach, or on a pallet a quarter turn on (pick / put: auto or a side). One move per item coming in (cycle 0) or a set cycle; waits while the line before it stands. The belt it feeds carries its goods at its pace and starts its loop when they land (feeds carry a time offset `ph`), so arm and belts stay in step. - Drawn as a 16-pose flipbook: two-link inverse kinematics per pose, each pose shown for a sixteenth of the cycle by a stepped CSS animation (iso-flip; pose 0 alone when unanimated). Poses pointing away from the viewer are drawn before the base, the others after it. - New sprite method beam(a, b, n, w, mat): a square bar between two 3D points, six faces culled and shaded like face(). Native, so the factory demo renders in 4.7 ms instead of 18.8 ms. - Factory demo: a palletiser at the end of the carton line, a loading robot passing drums from the incline onto the loading belt into the truck. MCP instructions on robot arms. Checks: 70 Rust tests (arms and belts in step, waiting arm, beam faces from every side), Studio 109/109, web 90/90.
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@@ -297,6 +297,14 @@ pub fn register_sprite(e: &mut Engine) {
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ok(s)
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},
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);
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e.register_fn(
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"beam",
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|s: &mut SpriteH, a: D, b: D, nn: D, w: D, mat: &str| -> RR<SpriteH> {
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s.0.borrow_mut()
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.beam(p3(&a)?, p3(&b)?, p3(&nn)?, n(&w)?, &classes(mat));
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ok(s)
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},
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);
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e.register_fn("face", |s: &mut SpriteH, p: D, mat: &str| -> RR<SpriteH> {
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s.0.borrow_mut().face(pts3(&p)?, &classes(mat), None, false);
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ok(s)
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