Point handles for routes and outlines; Area corners; bus goes round right
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Studio: one selected object with pts (a route, an outlined area) shows a
handle on each point and a + in the middle of each side: drag a point to
move it, drag a + to add one there, double-click a point to remove it
(open routes keep 2, outlines 3). Points snap to the grid and onto wall,
fence and road ends, at any angle; one undo step each. Handles keep their
screen size (new viewer callback onView on every redraw) and follow
re-renders and selection. The viewer captures the pointer, so a double-
click targets the drawing: the last point pressed is remembered instead.

Prefab meta `outline`: the prefab draws pts as its outline. Area has it:
Edit corners turns its rectangle into four points, Rectangle again
removes them.

Routes: where a path doubles back, the lane offset puts a point on each
side, so it rounds into a U-turn instead of a diagonal across the lanes.
The streets demo bus now runs east, three quarters round the roundabout
(clockwise, left-hand traffic), down south street, turns and comes back
by the short way, instead of going round the wrong way on its way out.

Tests: Rust 81 (a doubling-back route: each mover once, no sort cycles),
Studio 134 (corners, move, add, remove, undo), web 100.
This commit is contained in:
grabowski committed 2026-10-25 18:46:47 +07:00
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@@ -162,8 +162,9 @@ per row, Ctrl+G / Ctrl+Shift+G, drag rows to reorder or into a group, ▲ ▼ an
## Phase 2: richer editing
- [x] Interior prefabs (see Build your own house); a building `rooms` prop is still open
- [ ] Path objects in the Studio: click points for areas, roads (polyline with width), fences, walls,
pipe runs; vertex handles (routes are drawn point by point: meta `shape: "path"`)
- [ ] Path objects in the Studio: click points for roads (polyline with width), fences, walls, pipe
runs. Done: routes drawn point by point (meta `shape: "path"`); point handles on every object
with `pts` (move, add on a side, double-click removes); areas get Edit corners (meta `outline`)
- [x] Multi-select (box select, Ctrl+click, Shift range), group move, turn, copy, delete, edit
- [x] Groups in the object tree (fold, hide, lock, drag in and out) and the drawing order (drag, ▲ ▼)
- [ ] Align / distribute the selection
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@@ -168,6 +168,15 @@ spread within `r` of the object, each facing its rotation give or take 70°,
each its own sprite. Flocks of birds, butterflies and bees use `swim` with a
`shape`.
## Points (`pts`)
An object's `pts` are plan points relative to its x, y in its turned frame. A prefab that draws
them as its outline sets `outline: true` in its meta (Area): the Studio then offers Edit corners,
which turns its `w` x `d` rectangle into four points, and Rectangle again, which removes them.
Every selected object with `pts` shows handles: drag a point, drag the + of a side to add one,
double-click a point to remove it (an open route keeps 2, a closed outline 3). Route points say
whether they close with `props.closed`; any other `pts` are a closed outline.
## Groups and the drawing order
Objects of type `group` are never passed to scripts (they draw nothing), nor is anything inside a