Diagonals: streets, walls, fences, hedges and house walls at any angle
Deploy web Studio / deploy (push) Successful in 1m5s
Deploy web Studio / deploy (push) Successful in 1m5s
Object frames turn by any angle (quarter turns stay exact, so scenes along the axes render byte for byte as before); a box in a turned frame is a prism with its own corners. Rotation is kept as given (normalised to 0..360), no longer snapped to quarter turns. Depth sort: sprites whose plan outline is not their box carry their convex outline; when boxes overlap, an outline edge that separates two sprites orders them. A long diagonal wall sorts right against both sides. Joints (line_meet, end_cut, cut_box in util.rhai): where a piece off the axes is involved, corners are mitred and T-junctions slanted; fences put a corner post or pillar in its own sprite and mitre stone bases; Y joints let the lowest id run through. Streets: every end part is a cut e + k*w, so side streets come in at any angle (slanted sidewalk gaps), two streets meet in a mitre with seam patches; fixes a curve's outer sidewalk that was skipped when its kerb and back lines had different point counts. Studio: runs and drags keep to x/y or snap to 45 degree diagonals, Ctrl gives any angle; a road run turning 45 degrees gets a 45 degree curve; Rotation is a number box. Streets demo: a diagonal lane with a hedge. MCP guidance, SCRIPTING/README/ROADMAP. Tests: Rust 76, Studio and web checks green.
This commit is contained in:
1 parent
c91d63663b
commit
96d472625f
18 files changed
+1051
-178
No files matched your search
@@ -47,7 +47,15 @@ fn meta_hedge() {
|
||||
}
|
||||
fn prefab_hedge(o) {
|
||||
let p = o.p;
|
||||
sprite().box(-p.w / 2.0, -p.d / 2.0, p.w / 2.0, p.d / 2.0, 0.0, p.h, "hedge");
|
||||
let c0 = hedge_end(o, -1.0);
|
||||
let c1 = hedge_end(o, 1.0);
|
||||
sprite().cut_box(c0.x, c0.k, c1.x, c1.k, -p.d / 2.0, p.d / 2.0, 0.0, p.h, "hedge");
|
||||
}
|
||||
|
||||
/// Where hedge o ends at e: mitred or slanted where a diagonal hedge meets it.
|
||||
fn hedge_end(o, e) {
|
||||
let m = line_meet(o, e, ["hedge"], []);
|
||||
if m.kind == "corner" || m.kind == "tee" { end_cut(o.p.w, e, m) } else { end_cut(o.p.w, e, #{ ext: 0.0, k: 0.0 }) }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- pond
|
||||
|
||||
Reference in new issue
Block a user