Wildlife: hamster and hamster wheel prefabs
Ported from the thaiai.lol easter egg (thaiai iso/hamster/lib/hamster.rhai); the data-centre joke parts stay there. - hamster (Animals): golden, grey or cream with a white belly, pink nose, ears and paws, buck teeth and whiskers; standing, running on the spot or asleep (eyes shut, z Z); n and spread like the herds; life size (about 17 cm) at scale 1, up to 40 times. - hamster_wheel (Animals): diameter (0.3 m life size, up to 12 m), running, A-frame stand or a cage-wall axle stub, fur colour. Running legs and the rungs are flipbooks of 4 poses, 0.1 s each; the spokes turn by a CSS rotation in a matrix that maps the wheel's plane onto the screen. - draw_parts learns loft2 (two-tone lofts), eye and flip parts; place_parts scales and moves any part list; loft and loft2 share loft_rings (the other animals draw byte for byte as before). - Things under 2 m are drawn ten times bigger in a group that scales them back (fine_begin / fine_end), so a life-size hamster keeps its shape on the drawing's 0.1-unit grid; sort boxes stay real size. - The legs push back on the ground and swing forward lifted (the original lifted them on the way back). - Theme: hamster, hamsterg, hamsterc, hamsterw, hamsterp, hwheel, hwhub, whisker and hamz in both palettes, materials, rules for eyes, whiskers, rims, spokes, hub, rungs and the z Z. Viewer CSS: iso-flip4, iso-wheelspin, iso-runbob, iso-zzz; beast edges take --bw (default .3). - Test hamsters_run_in_wheels_from_every_side: no sort cycles in any rotation, flipbook counts, scaled groups, real-size sort boxes, tooltips. - README, ROADMAP, SCRIPTING and the MCP instructions list them.
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@@ -83,15 +83,17 @@ swimming round under lily pads, ripples and reeds; trees, hedges and rows of
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trees are in Nature.
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**Animals and nature**: Deer (a herd of a stag, does and fawns, or one
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kind), Wild boar, Fox, Elephant (bull, cow, calf), Rabbits, a flock of Birds
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circling and Butterflies; Beehives on stands with bees flying round, Bushes
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(round, flowering, berries), Flowers (a bed in rows or a wildflower meadow),
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Rocks and a Log or stump. Animals are low-poly solids that read from every
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side; a herd scatters about the object's spot, each animal its own sprite.
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Grazing animals lower and raise their heads in turn, elephants curl their
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trunks, rabbits hop, birds flap. `examples/country` (Country demo in the web
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Studio) puts them in a countryside corner with a lane, fence and hedgerow at
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an angle.
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kind), Wild boar, Fox, Elephant (bull, cow, calf), Rabbits, Hamsters (golden,
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grey or cream; life size, or scaled up for a giant) and a Hamster wheel with
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one running in it, a flock of Birds circling and Butterflies; Beehives on
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stands with bees flying round, Bushes (round, flowering, berries), Flowers (a
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bed in rows or a wildflower meadow), Rocks and a Log or stump. Animals are
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low-poly solids that read from every side; a herd scatters about the
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object's spot, each animal its own sprite. Grazing animals lower and raise
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their heads in turn, elephants curl their trunks, rabbits hop, hamsters run
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(legs and the wheel's rungs step through four poses, the spokes turn), birds
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flap. `examples/country` (Country demo in the web Studio) puts them in a
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countryside corner with a lane, fence and hedgerow at an angle.
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**Routes**: a Route moves cars, buses, motorbikes, cyclists, people, deer or
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elephants along waypoints. Pick Route and click point after point on the map
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