New route prefab (routes.rhai): cars, buses, motorbikes, cyclists, people, deer or elephants move along waypoints, round a loop or there and back. Each way keeps to the left of the line (or right), corners are rounded into pieces of at most 45 degrees; there-and-back routes become loops with U-turns, so the two directions never share a strip. Engine: Prim::Travel / sprite.begin_travel / script travel(a, b, dur, windows) ... end(): the mover is drawn at a piece's start and slides to its end while it is on that piece, hidden otherwise. The renderer writes keyframes per piece (named by a hash of their content) into one <style> per view. Each piece is its own sprite with the lane strip as its sort extent (ext_reset), mitred at the corners, so movers pass in front of and behind trees, lamps and houses. Movers that look alike and never meet on a piece share one drawing. iso-travel pauses (not hides) in still, reduced-motion and ghosted views. Studio: meta shape "path" draws point by point (snapping like runs) and saves one object with pts; ending on the first point closes the loop. MCP: pts in the object schema, route guidance. Demos: streets gets traffic round the block, a bus, motorbikes, cyclists and strolling people (replacing the one-axis cars); country gets cars on the lane. Tests: Rust 79 (each mover on exactly one piece at every moment, in every rotation), Studio 125, web 99.
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@@ -80,7 +80,7 @@ Each phase ends with tests, a Studio/viewer check in Edge, commit and push.
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5. ~~Rounded streets: curved road segments~~ (done, see below)
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6. ~~Sidewalks along streets~~ (done, see below)
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7. ~~Roundabouts~~ (done, see below)
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8. Waypoint animation: a person or car moving along a path of waypoints
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8. ~~Waypoint animation: a person or car moving along a path of waypoints~~ (done, see below)
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9. ~~Build your own house~~ (done, see above)
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10. ~~Diagonal streets, walls, fences, hedges~~ (done, see below)
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11. ~~Wildlife and nature: deer, bushes, beehives and more~~ (done, see below)
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@@ -145,6 +145,13 @@ turns while grazing, rabbits hopping; Birds and Butterflies as flocks (`swim` sh
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out of step); Beehives with bees, Bush, Flowers (bed or meadow), Rocks, Log / stump.
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`examples/country`, Country demo in the web Studio.
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Routes (`routes.rhai`, `travel` primitive): cars, buses, motorbikes, cyclists, people, deer and
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elephants along waypoints drawn point by point in the Studio (`shape: "path"`, `pts`); loops or
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there and back, each way on its side of the line, rounded corners. Every straight piece is a
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sprite whose sort box is its lane strip, so movers pass in front of and behind what stands
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beside the road; keyframes per piece show a mover only while it is on it. Streets demo: traffic
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round the block, a bus, motorbikes, cyclists, people; country demo: cars on the lane.
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## Phase 2: richer editing
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- [x] Interior prefabs (see Build your own house); a building `rooms` prop is still open
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