Data centres: multi-storey shell, racks and pods, cooling, fire safety, power
Deploy web Studio / deploy (push) Successful in 1m4s
Deploy web Studio / deploy (push) Successful in 1m4s
datacentre.rhai (palette groups Data centre, Cooling, Fire safety, Power): - dc_building: multi-storey shell (storeys of storey_h), walls in pieces, slabs, roof with parapet, louvres, front door and loading dock; levels cut it open storey by storey - raised_floor; rack_row and dc_pod (cabinets by U, width, depth, equipment, fill, doors, LEDs; in-row coolers; cold / hot aisle containment with vent tiles, roof, end doors, ceiling duct, airflow); dc_cage for colocation - crah, chiller (air-cooled, dry, adiabatic), cooling_tower, pipe_run - smoke_detectors (grid + coverage), fire_pipe (VESDA, sprinkler, gas), gas_bank (Novec 1230, FM-200, Inergen sized for its halls), fire_device (panels, call points, abort switches, beacons, extinguishers) - power_cab (UPS, battery, PDU, switchgear, RPP), busway, cable_tray, transformer - tooltips sum IT load, kW/m2, cooling redundancy per storey, UPS load, battery runtime, plant cooling and agent quantity (warning when short) Engine and stdlib: - part_hidden(o) in house.rhai: parts on closed storeys inside a dc_building are not drawn (they only made sort cycles under the slab above); house parts, furniture and people use it. Existing examples render byte-identical. - overhead services sort in their own "ceiling" layer with tight boxes - sort records which sprites each broken cycle involved; isokit check names them (Rendered.cycle_at) examples/datacentre (three storeys and a roof plant), Data centre demo in the web Studio, tests, SCRIPTING/README/ROADMAP, MCP instructions.
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@@ -40,8 +40,9 @@ isokit build C:/dev/myproject/site-view # dist/index.html, no server needed
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Try the demos: `isokit studio examples/demo` (a works site),
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`isokit studio examples/house` (a furnished house built from parts),
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`isokit studio examples/factory` (presses, conveyors and robot arms) and
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`isokit studio examples/streets` (sidewalks, curves, junctions, a roundabout).
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`isokit studio examples/factory` (presses, conveyors and robot arms),
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`isokit studio examples/streets` (sidewalks, curves, junctions, a roundabout) and
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`isokit studio examples/datacentre` (a three-storey data centre).
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### Studio (for everyone)
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@@ -102,6 +103,30 @@ rounded, and the movers pass in front of and behind trees and houses as they
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go. The streets demo has traffic round the block, a bus, motorbikes, cyclists
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and people strolling.
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**Data centres** (palette groups Data centre, Cooling, Fire safety, Power):
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the DC building is the shell of a multi-storey data centre (storeys of the
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project's `storey_h`, 5 m in the demo); GF, 1F, 2F cut it open, and parts on
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closed storeys are not drawn at all. On each storey a Raised floor (0.6 m
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tiles over the supply plenum) carries Rack rows and Rack pods: cabinets of
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any width, depth and height in U (servers, storage, GPU, network or empty,
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mesh, glass or solid doors, status LEDs), in-row coolers between groups of
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racks, and pods with cold aisle containment (vent tiles, glass roof, sliding
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end doors, cold air rising) or hot aisle containment (backs to the aisle,
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optional duct to the ceiling); Cages for colocation. Cooling: CRAH / CRAC
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units, chillers and dry or adiabatic coolers with fan rows, cooling towers
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with a plume, flow and return pipe runs. Fire safety: detector grids with
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their coverage, VESDA sampling pipes with the detector unit, pre-action
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sprinkler and gas discharge pipes, clean-agent cylinder banks (Novec 1230,
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FM-200, Inergen), alarm and release panels, call points, abort switches,
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beacons, extinguishers. Power: UPS, battery, PDU, switchgear and RPP
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line-ups, busways with tap-off boxes, cable trays and fibre ducts,
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transformers. The tooltips do the sums: IT load per pod, floor and building,
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kW/m², cooling against load per storey (N+1 and so on), UPS loading,
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battery runtime, the agent a gas bank needs for its halls (a warning label
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when it is short). `examples/datacentre` (Data centre demo in the web Studio)
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has a power room, a hall with cold aisle pods, a GPU hall with hot aisle pods
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and cages, and chillers on the roof.
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**Fences and walls** around the plot: the Fence has six designs (mesh, wooden
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boards, steel bars, mesh on a stone base, cobble wall, brick wall with
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pillars). Fences and site walls whose ends meet join like house walls: corners
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