Multi-select, select joined walls and fences, pond with swimming fish
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Deploy web Studio / deploy (push) Successful in 1m27s
Selection: S.sel stays the object picked last; S.selIds holds everything selected. - In the object list, Ctrl+click adds or removes an object and Shift+click selects a range. - On the map, Ctrl/Shift+click toggles an object and Shift+drag draws a box that selects what lies wholly inside it (locked and hidden objects are left out). - Ctrl+A selects everything that is not locked; Esc selects nothing. - Clicking a wall or fence a second time selects every piece of the same type joined to it; another click goes back to that one piece. - Dragging one selected object moves them all, together with the windows and doors on them, as one undo step. Arrow keys, R (turns the group about its middle), Ctrl+D, Delete, Lock and Hide all work on the whole selection. - When all selected objects share a type, the property form edits them all; fields where they differ show "mixed". - The agent's system prompt lists the selected objects. The viewer outlines several objects with selectObj([ids]) and passes the click event to onPick. A batch op now answers `ids`, one per operation, so the copies from a group duplicate get selected. Pond (Nature): natural, round or square, with a stone or grass edge, fish, lily pads, spreading ripples and reed clumps. The fish come from a new Swim primitive (script: s.swim). One matrix maps the object's frame to the screen. Each fish turns round its ellipse with a CSS rotation, so off-screen pausing and reduced motion apply as for the other animations. The house demo gets a koi pond in the back garden. Tests: ponds in every shape and rotation have the right number of fish, no NaN and no depth-sort cycles, and stay inside their rectangle. check_studio covers list and map multi-select, a group drag undone in one step, joined-fence selection, a mixed-value form applied to all, box select, delete and undo, Ctrl+A, Esc, and a new pond's fish.
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@@ -432,6 +432,32 @@ pub fn register_sprite(e: &mut Engine) {
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ok(s)
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},
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);
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// fish round ellipses: list of #{ rx, ry, dur, delay, cw, len, cls }
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e.register_fn(
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"swim",
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|s: &mut SpriteH, x: D, y: D, z: D, list: Array| -> RR<SpriteH> {
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let mut fish = Vec::with_capacity(list.len());
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for f in &list {
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let Some(m) = f.read_lock::<Map>() else {
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return err("swim: expected a list of maps");
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};
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fish.push(isokit_core::Fish {
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rx: fnum(&m, "rx"),
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ry: fnum(&m, "ry"),
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dur: fnum(&m, "dur"),
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delay: fnum(&m, "delay"),
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cw: m.get("cw").and_then(|v| v.as_bool().ok()).unwrap_or(false),
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len: m.get("len").and_then(|v| n(v).ok()).unwrap_or(0.4),
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cls: m
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.get("cls")
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.map(|v| v.to_string())
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.unwrap_or_else(|| "koi".into()),
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});
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}
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s.0.borrow_mut().swim(n(&x)?, n(&y)?, n(&z)?, fish);
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ok(s)
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},
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);
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e.register_fn("raw", |s: &mut SpriteH, svg: &str| -> RR<SpriteH> {
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s.0.borrow_mut().raw(None, svg);
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ok(s)
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