Multi-select, select joined walls and fences, pond with swimming fish
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Selection: S.sel stays the object picked last; S.selIds holds everything
selected.
- In the object list, Ctrl+click adds or removes an object and
  Shift+click selects a range.
- On the map, Ctrl/Shift+click toggles an object and Shift+drag draws a
  box that selects what lies wholly inside it (locked and hidden objects
  are left out).
- Ctrl+A selects everything that is not locked; Esc selects nothing.
- Clicking a wall or fence a second time selects every piece of the same
  type joined to it; another click goes back to that one piece.
- Dragging one selected object moves them all, together with the windows
  and doors on them, as one undo step. Arrow keys, R (turns the group
  about its middle), Ctrl+D, Delete, Lock and Hide all work on the whole
  selection.
- When all selected objects share a type, the property form edits them
  all; fields where they differ show "mixed".
- The agent's system prompt lists the selected objects.

The viewer outlines several objects with selectObj([ids]) and passes the
click event to onPick. A batch op now answers `ids`, one per operation,
so the copies from a group duplicate get selected.

Pond (Nature): natural, round or square, with a stone or grass edge,
fish, lily pads, spreading ripples and reed clumps. The fish come from a
new Swim primitive (script: s.swim). One matrix maps the object's frame
to the screen. Each fish turns round its ellipse with a CSS rotation,
so off-screen pausing and reduced motion apply as for the other
animations. The house demo gets a koi pond in the back garden.

Tests: ponds in every shape and rotation have the right number of fish,
no NaN and no depth-sort cycles, and stay inside their rectangle.
check_studio covers list and map multi-select, a group drag undone in
one step, joined-fence selection, a mixed-value form applied to all, box
select, delete and undo, Ctrl+A, Esc, and a new pond's fish.
This commit is contained in:
grabowski committed 2026-10-24 18:36:39 +07:00
1 parent e4017ce2a8
commit 19f4c83ae8
21 files changed
+759 -59

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@@ -23,7 +23,8 @@ pub fn meta<S: Store>(ws: &Workspace<S>) -> Value {
}
/// One operation, or `{ "ops": [...] }` as one undo step. Answers the new
/// state with `ok` and the id of the object made or changed, or `error`.
/// state with `ok`, the id of the object made or changed (the last one) and
/// `ids` (one per operation that made or changed an object), or `error`.
pub fn op<S: Store>(ws: &mut Workspace<S>, body: &Value) -> Value {
let r = if let Some(list) = body.get("ops").and_then(|v| v.as_array()) {
let ops: Result<Vec<Op>, String> = list
@@ -31,18 +32,19 @@ pub fn op<S: Store>(ws: &mut Workspace<S>, body: &Value) -> Value {
.map(|v| serde_json::from_value::<Op>(v.clone()).map_err(|e| e.to_string()))
.collect();
ops.and_then(|l| ws.apply_all(l))
.map(|o| o.last().and_then(|x| x.id.clone()))
.map(|o| o.into_iter().filter_map(|x| x.id).collect::<Vec<_>>())
} else {
serde_json::from_value::<Op>(body.clone())
.map_err(|e| format!("bad operation: {e}"))
.and_then(|op| ws.apply(op))
.map(|o| o.id)
.map(|o| o.id.into_iter().collect())
};
match r {
Ok(id) => {
Ok(ids) => {
let mut s = state(ws);
s["ok"] = json!(true);
s["id"] = json!(id);
s["id"] = json!(ids.last());
s["ids"] = json!(ids);
s
}
Err(e) => json!({ "error": e }),