Multi-select, select joined walls and fences, pond with swimming fish
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Selection: S.sel stays the object picked last; S.selIds holds everything selected. - In the object list, Ctrl+click adds or removes an object and Shift+click selects a range. - On the map, Ctrl/Shift+click toggles an object and Shift+drag draws a box that selects what lies wholly inside it (locked and hidden objects are left out). - Ctrl+A selects everything that is not locked; Esc selects nothing. - Clicking a wall or fence a second time selects every piece of the same type joined to it; another click goes back to that one piece. - Dragging one selected object moves them all, together with the windows and doors on them, as one undo step. Arrow keys, R (turns the group about its middle), Ctrl+D, Delete, Lock and Hide all work on the whole selection. - When all selected objects share a type, the property form edits them all; fields where they differ show "mixed". - The agent's system prompt lists the selected objects. The viewer outlines several objects with selectObj([ids]) and passes the click event to onPick. A batch op now answers `ids`, one per operation, so the copies from a group duplicate get selected. Pond (Nature): natural, round or square, with a stone or grass edge, fish, lily pads, spreading ripples and reed clumps. The fish come from a new Swim primitive (script: s.swim). One matrix maps the object's frame to the screen. Each fish turns round its ellipse with a CSS rotation, so off-screen pausing and reduced motion apply as for the other animations. The house demo gets a koi pond in the back garden. Tests: ponds in every shape and rotation have the right number of fish, no NaN and no depth-sort cycles, and stay inside their rectangle. check_studio covers list and map multi-select, a group drag undone in one step, joined-fence selection, a mixed-value form applied to all, box select, delete and undo, Ctrl+A, Esc, and a new pond's fish.
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@@ -47,7 +47,8 @@ Try the demos: `isokit studio examples/demo` (a works site) and
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| Add | pick an object on the left, click on the map (Shift-click places several) |
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| Draw | walls, fences, hedges, roads: drag along the map, or click corner after corner for a run around a plot (double-click / Enter ends it, the first corner closes it); ends snap onto the walls and fences they meet. Floors, areas, buildings, roofs, rugs: drag a rectangle |
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| Select | click it on the map or in the object list |
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| Select | click it on the map or in the object list; click a wall or fence again to select every piece joined to it |
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| Several | Ctrl+click (map or list) adds or takes out one, Shift+click in the list a range, Shift+drag on the map a box, Ctrl+A all; then drag one to move them all, arrows, R, Ctrl+D, Delete and the property form work on all of them |
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| Move | drag it, or arrow keys by the snap step (0.1 / 0.5 / 1 / 5 m) |
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| Turn | R / Shift+R or ⟲ ⟳ |
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| Edit | the right panel: size, storeys, colours, solar, tooltip text, label, levels |
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@@ -72,6 +73,10 @@ The **House** palette has the parts, **Furniture** the interior:
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4. **Roof** (hip, gable, flat, optional solar) as a rectangle over the walls,
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and **Stairs**.
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**Garden**: the Pond (natural, round or square; stone or grass edge) has fish
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swimming round under lily pads, ripples and reeds; trees, hedges and rows of
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trees are in Nature.
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**Fences and walls** around the plot: the Fence has six designs (mesh, wooden
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boards, steel bars, mesh on a stone base, cobble wall, brick wall with
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pillars). Fences and site walls whose ends meet join like house walls: corners
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