Conveyors and producers: goods flow from presses down the belts
Deploy web Studio / deploy (push) Successful in 1m4s
Deploy web Studio / deploy (push) Successful in 1m4s
- Producer (category Industry): a press making cartons, crates, drums, sacks or parts at a set rate per minute; its ram goes down once per item, a green / red light shows running / stopped. - Conveyor: drawn the way it runs (new prefab meta `directed`: the Studio turns the piece from where the drag starts), belt width, height, rise (inclines), speed, goods and spacing; legs, rails and a drive motor. Corners join without overlap (the receiving belt runs through, the feeding one stops at its side). - A conveyor starting on a producer's output side carries its goods at its rate; one starting at another's end carries on with what that one carries. The gap is speed / rate. A stopped press or belt stops the goods after it. Tooltips show speed, rate and source. - The goods ride a group moving one gap per loop (no reordering), first fading in, last out. - Script API: world_of(o, u, v), info_row(key, value); objects_on falls back to half of p.d. - Theme: industry colours, LED colours (the marker's LED had none). - examples/factory + Factory demo in the web Studio; MCP instructions on production lines. Checks: 68 Rust tests (conveyor joints, feed and spacing, every view of the factory demo), Studio 108/108 (draw direction, feed from a producer, rate change), web 89/89.
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@@ -262,6 +262,16 @@ koi = "#e8742a"
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koiw = "#e9e4da"
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koig = "#d9a63a"
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ripple = "#8cc3d8"
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# industry: conveyors, machines, robot arms, goods
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conv = "#4f6f93"
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crate = "#8a6a3e"
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drum = "#2f62a8"
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mach1 = "#4f7d62"
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mach2 = "#3f6390"
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mach3 = "#5b6370"
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mach4 = "#b8692b"
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robot = "#e07a1f"
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robotb = "#3a3f48"
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[palette.light]
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sky1 = "#a9d4fb"
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@@ -519,6 +529,15 @@ koi = "#f08a3c"
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koiw = "#fbf8f2"
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koig = "#efc35a"
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ripple = "#d6f1fa"
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conv = "#6f93bd"
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crate = "#b48d55"
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drum = "#3d7cd0"
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mach1 = "#6fa384"
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mach2 = "#5b86bd"
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mach3 = "#8a93a1"
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mach4 = "#e08a43"
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robot = "#f08c2b"
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robotb = "#5a616d"
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[materials]
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warn = "#e0412f"
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@@ -724,6 +743,17 @@ z-living = "color-mix(in srgb, var(--iso-floor) 64%, #c8a070)"
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z-bed = "color-mix(in srgb, var(--iso-floor) 70%, #d8b88a)"
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z-garage = "color-mix(in srgb, var(--iso-floor) 88%, #8d96a8)"
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genset = "genset"
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conv = "conv"
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convleg = "steel"
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crate = "crate"
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drum = "drum"
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mach1 = "mach1"
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mach2 = "mach2"
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mach3 = "mach3"
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mach4 = "mach4"
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robot = "robot"
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robotb = "robotb"
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grip = "#2b2f37"
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# house parts and furniture
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brick = "brick"
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woodd = "woodd"
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@@ -779,6 +809,9 @@ f-conc = "conc"
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".iso-svg .iso-win" = "fill: var(--iso-win); stroke: none"
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".iso-svg .iso-school" = "pointer-events: none"
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".iso-svg .iso-swimbox" = "fill: none; stroke: none"
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".iso-svg .iso-ledr" = "fill: var(--iso-led-r); stroke: none"
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".iso-svg .iso-ledg" = "fill: var(--iso-led-g); stroke: none"
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".iso-svg .iso-ledo" = "fill: var(--iso-led-o); stroke: none"
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".iso-svg .iso-fish" = "stroke: none; fill-opacity: .92"
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".iso-svg .iso-koi" = "fill: var(--iso-koi)"
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".iso-svg .iso-koiw" = "fill: var(--iso-koiw)"
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