Conveyors and producers: goods flow from presses down the belts
Deploy web Studio / deploy (push) Successful in 1m4s
Deploy web Studio / deploy (push) Successful in 1m4s
- Producer (category Industry): a press making cartons, crates, drums, sacks or parts at a set rate per minute; its ram goes down once per item, a green / red light shows running / stopped. - Conveyor: drawn the way it runs (new prefab meta `directed`: the Studio turns the piece from where the drag starts), belt width, height, rise (inclines), speed, goods and spacing; legs, rails and a drive motor. Corners join without overlap (the receiving belt runs through, the feeding one stops at its side). - A conveyor starting on a producer's output side carries its goods at its rate; one starting at another's end carries on with what that one carries. The gap is speed / rate. A stopped press or belt stops the goods after it. Tooltips show speed, rate and source. - The goods ride a group moving one gap per loop (no reordering), first fading in, last out. - Script API: world_of(o, u, v), info_row(key, value); objects_on falls back to half of p.d. - Theme: industry colours, LED colours (the marker's LED had none). - examples/factory + Factory demo in the web Studio; MCP instructions on production lines. Checks: 68 Rust tests (conveyor joints, feed and spacing, every view of the factory demo), Studio 108/108 (draw direction, feed from a producer, rate change), web 89/89.
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@@ -652,6 +652,16 @@ pub(crate) fn register_scene(e: &mut Engine, st: &Shared) {
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tag(&s, x, y, z, t, n(&p)?, Some(id), k)
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},
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);
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// a row more in the tooltip of the object being drawn
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let s = st.clone();
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e.register_fn("info_row", move |k: D, v: D| {
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let mut b = s.borrow_mut();
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if let Some(id) = b.obj.clone() {
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if let Some(i) = b.scene.info.get_mut(&id) {
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i.rows.push((k.to_string(), v.to_string()));
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}
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}
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});
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let s = st.clone();
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e.register_fn("info", move |id: &str, name: &str| {
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s.borrow_mut().scene.info(id, name, "")
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@@ -933,7 +943,8 @@ fn register_objects(e: &mut Engine, st: &Shared) {
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let m = d.read_lock::<Map>()?;
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let l = xf_of(&m).inv(x, y);
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let half = prop(&m, "w").unwrap_or(1.0) / 2.0;
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let lim = prop(&m, "t").unwrap_or(0.0) / 2.0 + tol;
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// half the thickness (walls), else half the width (conveyors)
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let lim = prop(&m, "t").or_else(|| prop(&m, "d")).unwrap_or(0.0) / 2.0 + tol;
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(l[0].abs() <= half + 1e-6 && l[1].abs() <= lim + 1e-6)
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.then(|| with_uv(d, l[0], l[1]))
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})
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@@ -1008,4 +1019,9 @@ fn register_objects(e: &mut Engine, st: &Shared) {
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let p = xf_of(&o).inv(n(&x)?, n(&y)?);
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Ok(vec![Dynamic::from_float(p[0]), Dynamic::from_float(p[1])])
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});
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// the world plan point of (u, v) in object o's frame
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e.register_fn("world_of", |o: Map, u: D, v: D| -> RR<Array> {
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let p = xf_of(&o).p(n(&u)?, n(&v)?);
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Ok(vec![Dynamic::from_float(p[0]), Dynamic::from_float(p[1])])
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});
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}
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