setViewDirection leaves camera roll unconstrained, so the aerials came
out with a tilted horizon. The camera orientation is now built explicitly
with world +Z projected as the frame up-vector.
Two FreeCAD quirks had to be worked around. setCameraOrientation() goes
through an animated setter (UseAnimation defaults on), so saveImage fired
mid-transition and the roll drifted; setting the Coin camera node
directly avoids the animation entirely. The first call after a standard
view also needs a second application to take, so each render now verifies
up.z equals cos(elevation) before saving and retries if not.
Also tightened framing 20%, since fitAll was zooming out to include the
road strip that runs well past the parcel.
The first pass included two orthographic elevations and a low approach
view, which read the site edge-on and showed no roof. Dropped those.
The set is now six views that all look down: a straight-down site plan,
four aerials at 45 degrees from each corner, and one 35 degree hero shot.
Nine 2400px views of the site model in docs/renders: an isometric, a
site plan, dimetric and trimetric, four aerial obliques from each corner,
a low approach view from the road, and two orthographic elevations.
Also hardens the freecad MCP entry added in the previous commit. It ran
"uvx freecad-mcp" unpinned, which resolves and executes whatever version
is current at every launch. Now pinned to 0.1.20 and marked optional, in
line with the ruv-swarm and flow-nexus entries alongside it.