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isokit Studio

Addpick an object on the left, click on the map (Shift-click to place several)
Drawwalls, fences, hedges, roads: drag along the map for one piece, or click corner after corner for a run (double-click or Enter ends it, clicking the first corner closes it, Backspace drops the last corner); ends snap onto the walls and fences they meet, which then join at corners and T-junctions. Floors, areas, buildings, roofs: drag a rectangle; Room: drag a rectangle for a floor with walls around it
Windows, doorsclick on a wall: they snap onto it, cut their opening and move, turn, copy and delete with the wall; R turns a door to the other hinge and swing side
StoreysGF, 1F, … cut a house open; on 1F and up, new walls, floors and furniture go onto that storey (3 m each, parameter storey_h)
Selectclick it on the map or in the list; click a wall or fence again to select every piece joined to it (again: just that one)
SeveralCtrl+click (map or list) adds or takes out one, Shift+click in the list selects a range, Shift+drag on the map selects what lies inside the box, Ctrl+A everything not locked, Esc none. Drag one of them, arrow keys, R, Ctrl+D and Delete then work on all; the form edits a property for all of them
Movedrag it, or arrow keys (by the snap step)
TurnR / Shift+R, or the ⟲ ⟳ buttons
Copy / deleteCtrl+D / Delete
Undo / redoCtrl+Z / Ctrl+Y
Viewdrag the ground to pan, or drag with the middle mouse button anywhere (it never moves an object); Ctrl + wheel or pinch to zoom, ↺ ↻ to rotate, levels to look inside
Agent✦ Agent opens a chat with a language model that edits the scene for you; Undo takes its steps back. Drag the window by its title, resize it at the top-left corner
MCPconnect an AI agent over MCP; its edits appear here live (see the panel when nothing is selected)